Make CSettings contain only constant values to avoid accidental misuse. Everything changeable is in CConfig

This commit is contained in:
Flamefire committed 2014-03-19 19:54:55 +01:00
1 parent cd79704c00
commit eba5deba2b
30 files changed
+217 -243

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+3 -3
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@@ -968,7 +968,7 @@ namespace VocaluxeLib.Menu
float z = CBase.Settings.GetZFar();
for (int i = 0; i < _Interactions.Count; i++)
{
if ((CBase.Settings.GetGameState() != EGameState.EditTheme) && (_Interactions[i].ThemeEditorOnly || !_IsVisible(i) || !_IsEnabled(i)))
if ((CBase.Settings.GetProgramState() != EProgramState.EditTheme) && (_Interactions[i].ThemeEditorOnly || !_IsVisible(i) || !_IsEnabled(i)))
continue;
if (!_IsMouseOver(x, y, _Interactions[i]))
continue;
@@ -1043,7 +1043,7 @@ namespace VocaluxeLib.Menu
private void _NextInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;
@@ -1070,7 +1070,7 @@ namespace VocaluxeLib.Menu
private void _PrevInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;