Make CSettings contain only constant values to avoid accidental misuse. Everything changeable is in CConfig

This commit is contained in:
Flamefire committed 2014-03-19 19:54:55 +01:00
1 parent cd79704c00
commit eba5deba2b
30 files changed
+217 -243

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+1 -1
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@@ -276,7 +276,7 @@ namespace VocaluxeLib.Menu
public void Draw(bool forceDraw = false)
{
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme && !forceDraw)
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme && !forceDraw)
return;
CTexture texture;
+1 -1
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@@ -224,7 +224,7 @@ namespace VocaluxeLib.Menu
#region draw
public void Draw(float actualBeat)
{
if (Visible || CBase.Settings.GetGameState() == EGameState.EditTheme)
if (Visible || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
switch (LyricStyle)
{
+3 -3
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@@ -968,7 +968,7 @@ namespace VocaluxeLib.Menu
float z = CBase.Settings.GetZFar();
for (int i = 0; i < _Interactions.Count; i++)
{
if ((CBase.Settings.GetGameState() != EGameState.EditTheme) && (_Interactions[i].ThemeEditorOnly || !_IsVisible(i) || !_IsEnabled(i)))
if ((CBase.Settings.GetProgramState() != EProgramState.EditTheme) && (_Interactions[i].ThemeEditorOnly || !_IsVisible(i) || !_IsEnabled(i)))
continue;
if (!_IsMouseOver(x, y, _Interactions[i]))
continue;
@@ -1043,7 +1043,7 @@ namespace VocaluxeLib.Menu
private void _NextInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;
@@ -1070,7 +1070,7 @@ namespace VocaluxeLib.Menu
private void _PrevInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;
+3 -3
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@@ -470,7 +470,7 @@ namespace VocaluxeLib.Menu
float z = CBase.Settings.GetZFar();
for (int i = 0; i < _Interactions.Count; i++)
{
if ((CBase.Settings.GetGameState() == EGameState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
if ((CBase.Settings.GetProgramState() == EProgramState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
{
if (_IsMouseOver(x, y, _Interactions[i]))
{
@@ -553,7 +553,7 @@ namespace VocaluxeLib.Menu
private void _NextInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;
@@ -580,7 +580,7 @@ namespace VocaluxeLib.Menu
private void _PrevInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
if (CBase.Settings.GetProgramState() != EProgramState.EditTheme)
{
bool found = false;
int start = _Selection;
+1 -1
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@@ -416,7 +416,7 @@ namespace VocaluxeLib.Menu
{
if (_PlaylistElements.Count <= 0)
LoadPlaylist(0);
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme && !forceDraw)
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme && !forceDraw)
return;
for (int i = 0; i < _PlaylistElements.Count; i++)
+3 -3
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@@ -710,7 +710,7 @@ namespace VocaluxeLib.Menu
public void Draw()
{
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme)
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme)
return;
CTexture texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
@@ -733,7 +733,7 @@ namespace VocaluxeLib.Menu
else
CBase.Drawing.DrawTexture(texture, Rect, Color);
if (_Selection > 0 || CBase.Settings.GetGameState() == EGameState.EditTheme)
if (_Selection > 0 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowLeftSelected)
CBase.Drawing.DrawTexture(selTextureArrowLeft, RectArrowLeft, SelColorArrow);
@@ -741,7 +741,7 @@ namespace VocaluxeLib.Menu
CBase.Drawing.DrawTexture(textureArrowLeft, RectArrowLeft, ColorArrow);
}
if (_Selection < _ValueNames.Count - 1 || CBase.Settings.GetGameState() == EGameState.EditTheme)
if (_Selection < _ValueNames.Count - 1 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowRightSelected)
CBase.Drawing.DrawTexture(selTextureArrowRight, RectArrowRight, SelColorArrow);
+2 -2
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@@ -227,14 +227,14 @@ namespace VocaluxeLib.Menu
}
var color = new SColorF(Color.R, Color.G, Color.B, Color.A * Alpha);
if (Visible || forceDraw || (CBase.Settings.GetGameState() == EGameState.EditTheme))
if (Visible || forceDraw || (CBase.Settings.GetProgramState() == EProgramState.EditTheme))
{
CBase.Drawing.DrawTexture(texture, rect, color, bounds);
if (Reflection)
CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
if (Selected && (CBase.Settings.GetProgramState() == EProgramState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(1f, 1f, 1f, 0.5f), rect);
}
+3 -3
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@@ -457,7 +457,7 @@ namespace VocaluxeLib.Menu
public void Draw(bool forceDraw = false)
{
if (!forceDraw && !Visible && CBase.Settings.GetGameState() != EGameState.EditTheme)
if (!forceDraw && !Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme)
return;
// Update Text
@@ -474,7 +474,7 @@ namespace VocaluxeLib.Menu
if (ReflectionHeight > 0)
CBase.Fonts.DrawTextReflection(_Text, Rect.H, Rect.X, Rect.Y, Z, color, ReflectionSpace, ReflectionHeight);
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
if (Selected && (CBase.Settings.GetProgramState() == EProgramState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(Rect.X, Rect.Y, Rect.W, Rect.H, Z));
}
@@ -493,7 +493,7 @@ namespace VocaluxeLib.Menu
// TODO
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
if (Selected && (CBase.Settings.GetProgramState() == EProgramState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(X, Y, Rect.W, Rect.H, Z));
}