First attempt with smaller glyph textures
Some CText and SColor improvements
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d239492f19
commit
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8 files changed
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@@ -312,7 +312,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, Color, Rect, _ReflectionSpace, _ReflectionHeight);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionSpace, _ReflectionHeight, Rect.H);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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Text.DrawRelative(Rect.X, Rect.Y);
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@@ -326,7 +326,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, Rect, _ReflectionSpace, _ReflectionHeight);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionSpace, _ReflectionHeight, Rect.H);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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Text.DrawRelative(Rect.X, Rect.Y);
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@@ -340,7 +340,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, Rect, _ReflectionSpace, _ReflectionHeight);
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_SelText.DrawRelative(Rect.X, Rect.Y, _ReflectionSpace, _ReflectionHeight, Rect.H);
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_SelText.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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_SelText.DrawRelative(Rect.X, Rect.Y);
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