Changed usage of CTexture.Index: You only need to check for null as of last commit
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@@ -285,7 +285,7 @@ namespace VocaluxeLib.Menu
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if (!Selected && !Pressed || !Enabled)
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{
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texture = Texture.Index != -1 ? Texture : CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
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texture = Texture ?? CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
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CBase.Drawing.DrawTexture(texture, Rect, Color);
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@@ -299,7 +299,7 @@ namespace VocaluxeLib.Menu
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}
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else if (!_IsSelText)
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{
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texture = Texture.Index != -1 ? Texture : CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);
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texture = Texture ?? CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);
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CBase.Drawing.DrawTexture(texture, Rect, SelColor);
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@@ -313,7 +313,7 @@ namespace VocaluxeLib.Menu
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}
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else if (_IsSelText)
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{
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texture = SelTexture.Index != -1 ? SelTexture : CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);
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texture = SelTexture ?? CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);
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CBase.Drawing.DrawTexture(texture, Rect, SelColor);
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