Better handling of Points (Preparation for future changes)

Fix some warnings of unused results (show errors on failure!)
This commit is contained in:
Flamefire committed 2013-09-26 13:47:19 +02:00
1 parent 9bfedf3cf0
commit e3f744677e
7 files changed
+129 -137

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+4 -10
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@@ -35,15 +35,13 @@ namespace VocaluxeLib.Game
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
_Rounds[round, player].Medley = false;
_Rounds[round, player].Duet = false;
_Rounds[round, player].ShortSong = false;
_Rounds[round, player].GameMode = EGameMode.TR_GAMEMODE_NORMAL;
_Rounds[round, player].SongFinished = false;
}
}
}
public void SetPoints(int round, int songID, SPlayer[] players, bool medley, bool duet, bool shortSong)
public void SetPoints(int round, int songID, SPlayer[] players, EGameMode gameMode)
{
long dateTicks = DateTime.Now.Ticks;
for (int player = 0; player < players.Length; player++)
@@ -53,9 +51,7 @@ namespace VocaluxeLib.Game
_Rounds[round, player].Points = players[player].Points;
_Rounds[round, player].PointsGoldenNotes = players[player].PointsGoldenNotes;
_Rounds[round, player].PointsLineBonus = players[player].PointsLineBonus;
_Rounds[round, player].Medley = medley;
_Rounds[round, player].Duet = duet;
_Rounds[round, player].ShortSong = shortSong;
_Rounds[round, player].GameMode = gameMode;
_Rounds[round, player].DateTicks = dateTicks;
_Rounds[round, player].SongFinished = players[player].SongFinished;
}
@@ -87,9 +83,7 @@ namespace VocaluxeLib.Game
players[p].PointsLineBonus = _Rounds[round, p].PointsLineBonus;
players[p].SongID = _Rounds[round, p].SongID;
players[p].VoiceNr = _Rounds[round, p].VoiceNr;
players[p].Medley = _Rounds[round, p].Medley;
players[p].Duet = _Rounds[round, p].Duet;
players[p].ShortSong = _Rounds[round, p].ShortSong;
players[p].GameMode = _Rounds[round, p].GameMode;
players[p].DateTicks = _Rounds[round, p].DateTicks;
players[p].SongFinished = _Rounds[round, p].SongFinished;
players[p].ProfileID = _Rounds[round, p].ProfileID;