Use GUID instead of int for player-ids; ID is now unique and saved to player.xml-file
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@@ -215,12 +215,13 @@ namespace VocaluxeLib
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public interface IProfiles
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{
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CProfile[] GetProfiles();
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EGameDifficulty GetDifficulty(int profileID);
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string GetPlayerName(int profileID, int playerNum = 0);
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CTextureRef GetAvatar(int profileID);
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int GetNum();
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EGameDifficulty GetDifficulty(Guid profileID);
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string GetPlayerName(Guid profileID, int playerNum = 0);
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CTextureRef GetAvatar(Guid profileID);
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CAvatar GetAvatarByFilename(string fileName);
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bool IsProfileIDValid(int profileID);
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bool IsGuest(int profileID);
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bool IsProfileIDValid(Guid profileID);
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bool IsGuest(Guid profileID);
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void AddProfileChangedCallback(ProfileChangedCallback notification);
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}
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