Added equalizers to ScreenNames to show mic-input. Should be useful with more than 2 mics...
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<ScreenNames>
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<ScreenVersion>2</ScreenVersion>
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<ScreenVersion>3</ScreenVersion>
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<Background1>
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<!--<Type>: Background type: None, Color, Texture, Video-->
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<Type>Video</Type>
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@@ -738,5 +738,167 @@
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</Name>
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</Tiles>
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</NameSelection>
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<EqualizerPlayer1>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>21</X>
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<Y>152</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player1Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player1Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer1>
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<EqualizerPlayer2>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>21</X>
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<Y>307</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player2Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player2Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer2>
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<EqualizerPlayer3>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>21</X>
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<Y>467</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player3Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player3Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer3>
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<EqualizerPlayer4>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>1213</X>
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<Y>152</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player4Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player4Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer4>
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<EqualizerPlayer5>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>1213</X>
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<Y>307</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player5Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player5Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer5>
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<EqualizerPlayer6>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height-->
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<X>1213</X>
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<Y>467</Y>
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<Z>-4,00</Z>
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<W>108</W>
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<H>60</H>
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<!--<NumBars>: Number of equalizer-elements.-->
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<NumBars>8</NumBars>
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<!--<Space>: Space between equalizer-elements.-->
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<Space>2,00</Space>
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<!--<Style>: Style of equalizer-elements-->
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<Style>Collumns</Style>
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<!--<Color>: Equalizer color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player6Dim2</Color>
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<!--<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)-->
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<!--or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)-->
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<MaxColor>Player6Dim</MaxColor>
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<!--<DrawNegative>: Draw negative values: TR_CONFIG_OFF, TR_CONFIG_ON -->
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<DrawNegative>TR_CONFIG_OFF</DrawNegative>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</EqualizerPlayer6>
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</ScreenNames>
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</root>
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</root>
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@@ -1,5 +1,10 @@
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SceenNames
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++++++++++
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Version 3:
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<EqualizerPlayer[1...6]> (One Equalizer for each player): Equalizer shows input from assigned mic for this player.
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++++++++++
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Version 2:
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