Add licenses and source of libraries (KEEP UP2DATE!)

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Flamefire committed 2014-03-15 17:15:47 +01:00
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@@ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
END OF TERMS AND CONDITIONS
@@ -0,0 +1,7 @@
https://code.google.com/p/portaudiosharp/
Version: rev44 (Feb 26, 2012)
Files:
PortAudioSharp.dll
PortAudioSharp.dll.config
@@ -0,0 +1,10 @@
@author
Riccardo Gerosa (aka h3r3)
email: r.gerosa@gmail.com
site: http://www.postronic.org/h3
@author
Moreno Carullo
email: moreno.carullo@pulc.it
site: http://tweety.pulc.it/
@@ -0,0 +1,10 @@
PortAudioSharp - PortAudio bindings for .NET
Copyright 2006-2011 Riccardo Gerosa and individual contributors as indicated
by the @authors tag. See the copyright.txt in the distribution for a
full listing of individual contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -0,0 +1,53 @@
PortAudioSharp - PortAudio bindings for .NET
Copyright (C) 2006-2011 Riccardo Gerosa
--------------------------------------------
About
-----
This library provides .NET bindings for the portable low-latency
audio library PortAudio v.19.
The bindings are available directly through the PortAudio class,
or you can even use and a simplified higher-lever Audio class.
This library is being developed using C# under Linux/mono and then
tested also on other platforms (Windows/.NET only since now)
for maximum portability.
There is no "unsafe" code.
Compiling
---------
Solution and project files for MonoDevelop 0.10 and
SharpDevelop 4.0 / Visual Studio 2008 are provided.
The solution contains three projects: The PortAudioSharp library
project, a simple test project called PortAudioSharpTest and a
WindowsFormsTest project used to test Windows Forms integration
(this feature is not yet complete).
Installing / Using
------------------
1) To use the PortAudioSharp bindings you must have the PortAudio v.19
library installed on your system, you can find PortAudio source code at
http://www.portaudio.com
Under Windows the PortAudio DLL must be named "PortAudio.dll", so
rename this file if necessary.
If you are using a Linux/Unix system you will have to compile and install
the "libportaudio.so" library.
2) If you are using a source distribution of PortAudioSharp you need
to compile it.
3) Copy PortAudioSharp.dll and PortAudioSharp.dll.config files to the
directory of your assembly.
4) Add a reference in your project to PortAudioSharp.dll
Known bugs
----------
This release may still contain some bugs,
it has been tested mainly under Windows and some versions of Linux (with Mono).
Should also work on Mac OS X (with Mono).
Please help us testing, debugging and improving these bindings!
@@ -1,5 +1,3 @@
// QRCode.dll from https://github.com/codebude/QRCoder/
The MIT License (MIT)
Copyright (c) 2013 Raffael Herrmann
@@ -0,0 +1,6 @@
https://github.com/codebude/QRCoder/
Version: master 19.01.2014
Files:
QRCoder.dll