Many cleanups according to ReSharper suggestions (Mostly redundant code)
Minor Bug fixes
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@@ -43,7 +43,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private List<CButton> _PlayerDestinationButtons;
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//PlayerDestinationButtons-Option
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private const int _PlayerDestinationButtonsNumH = 10;
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private const int _PlayerDestinationButtonsNumW = 2;
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private const int _PlayerDestinationButtonsFirstX = 58;
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private const int _PlayerDestinationButtonsFirstY = 380;
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private const int _PlayerDestinationButtonsSpaceH = 15;
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@@ -102,11 +101,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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public override void DataToScreen(object receivedData)
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{
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SDataToScreenNames config = new SDataToScreenNames();
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try
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{
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config = (SDataToScreenNames)receivedData;
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SDataToScreenNames config = (SDataToScreenNames)receivedData;
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_Data.ScreenNames.ProfileIDsTeam1 = config.ProfileIDsTeam1;
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_Data.ScreenNames.ProfileIDsTeam2 = config.ProfileIDsTeam2;
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if (_Data.ScreenNames.ProfileIDsTeam1 == null)
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@@ -143,16 +140,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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break;
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case Keys.Enter:
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if (Buttons[_ButtonBack].Selected)
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if (_Buttons[_ButtonBack].Selected)
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_Back();
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if (Buttons[_ButtonNext].Selected)
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if (_Buttons[_ButtonNext].Selected)
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_Next();
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if (Buttons[_ButtonPlayerChooseScrollUp].Selected)
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if (_Buttons[_ButtonPlayerChooseScrollUp].Selected)
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_Scroll(-1);
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if (Buttons[_ButtonPlayerChooseScrollDown].Selected)
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if (_Buttons[_ButtonPlayerChooseScrollDown].Selected)
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_Scroll(1);
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if (!_OnAdd())
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@@ -274,22 +271,22 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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return true;
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}
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if (mouseEvent.LB && IsMouseOver(mouseEvent))
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if (mouseEvent.LB && _IsMouseOver(mouseEvent))
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{
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if (Buttons[_ButtonBack].Selected)
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if (_Buttons[_ButtonBack].Selected)
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_Back();
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if (Buttons[_ButtonNext].Selected)
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if (_Buttons[_ButtonNext].Selected)
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_Next();
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if (Buttons[_ButtonPlayerChooseScrollUp].Selected)
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if (_Buttons[_ButtonPlayerChooseScrollUp].Selected)
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_Scroll(-1);
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if (Buttons[_ButtonPlayerChooseScrollDown].Selected)
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if (_Buttons[_ButtonPlayerChooseScrollDown].Selected)
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_Scroll(1);
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}
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if (mouseEvent.LD && IsMouseOver(mouseEvent))
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if (mouseEvent.LD && _IsMouseOver(mouseEvent))
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{
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if (!_OnAdd())
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_OnRemove();
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@@ -347,13 +344,13 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private void _AddButtonPlayerDestination()
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{
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Buttons[_ButtonPlayerDestination].Visible = false;
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_Buttons[_ButtonPlayerDestination].Visible = false;
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_PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(Buttons[_ButtonPlayerDestination]);
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CButton b = GetNewButton(_Buttons[_ButtonPlayerDestination]);
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b.Rect.X = _PlayerDestinationButtonsFirstX + column * (b.Rect.W + _PlayerDestinationButtonsSpaceH);
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b.Rect.Y = _PlayerDestinationButtonsFirstY + row * (b.Rect.H + _PlayerDestinationButtonsSpaceW);
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_PlayerDestinationButtons.Add(b);
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@@ -365,19 +362,19 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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b.Visible = true;
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b.Enabled = false;
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AddButton(b);
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_AddButton(b);
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}
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}
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private void _AddButtonPlayerChoose()
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{
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Buttons[_ButtonPlayerChoose].Visible = false;
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_Buttons[_ButtonPlayerChoose].Visible = false;
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_PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PlayerChooseButtonsNumH * _PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(Buttons[_ButtonPlayerChoose]);
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CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
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b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
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b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton();
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@@ -392,7 +389,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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b.Visible = true;
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b.Enabled = false;
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AddButton(b);
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_AddButton(b);
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}
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}
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@@ -404,8 +401,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset - 1);
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else
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_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset);
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Buttons[_ButtonPlayerChooseScrollUp].Enabled = _PlayerChooseButtonsOffset > 0;
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Buttons[_ButtonPlayerChooseScrollDown].Enabled = _PlayerChooseButtonsVisibleProfiles.Count >
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_Buttons[_ButtonPlayerChooseScrollUp].Enabled = _PlayerChooseButtonsOffset > 0;
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_Buttons[_ButtonPlayerChooseScrollDown].Enabled = _PlayerChooseButtonsVisibleProfiles.Count >
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_PlayerChooseButtons.Count + _PlayerChooseButtonsOffset * _PlayerChooseButtonsNumH;
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}
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@@ -435,10 +432,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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_PlayerChooseButtons[i].ProfileID = -1;
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_PlayerChooseButtons[i].Button.Text.Text = String.Empty;
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_PlayerChooseButtons[i].Button.Texture = Buttons[_ButtonPlayerChoose].Texture;
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_PlayerChooseButtons[i].Button.SelTexture = Buttons[_ButtonPlayerChoose].SelTexture;
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_PlayerChooseButtons[i].Button.Color = Buttons[_ButtonPlayerChoose].Color;
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_PlayerChooseButtons[i].Button.SelColor = Buttons[_ButtonPlayerChoose].SelColor;
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_PlayerChooseButtons[i].Button.Texture = _Buttons[_ButtonPlayerChoose].Texture;
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_PlayerChooseButtons[i].Button.SelTexture = _Buttons[_ButtonPlayerChoose].SelTexture;
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_PlayerChooseButtons[i].Button.Color = _Buttons[_ButtonPlayerChoose].Color;
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_PlayerChooseButtons[i].Button.SelColor = _Buttons[_ButtonPlayerChoose].SelColor;
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_PlayerChooseButtons[i].Button.Enabled = false;
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}
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}
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@@ -525,10 +522,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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else
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{
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_PlayerDestinationButtons[i].Color = Buttons[_ButtonPlayerDestination].Color;
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_PlayerDestinationButtons[i].SelColor = Buttons[_ButtonPlayerDestination].SelColor;
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_PlayerDestinationButtons[i].Texture = Buttons[_ButtonPlayerDestination].Texture;
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_PlayerDestinationButtons[i].SelTexture = Buttons[_ButtonPlayerDestination].SelTexture;
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_PlayerDestinationButtons[i].Color = _Buttons[_ButtonPlayerDestination].Color;
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_PlayerDestinationButtons[i].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
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_PlayerDestinationButtons[i].Texture = _Buttons[_ButtonPlayerDestination].Texture;
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_PlayerDestinationButtons[i].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
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_PlayerDestinationButtons[i].Text.Text = String.Empty;
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_PlayerDestinationButtons[i].Enabled = false;
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}
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@@ -549,10 +546,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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else
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{
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Color = Buttons[_ButtonPlayerDestination].Color;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].SelColor = Buttons[_ButtonPlayerDestination].SelColor;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Texture = Buttons[_ButtonPlayerDestination].Texture;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].SelTexture = Buttons[_ButtonPlayerDestination].SelTexture;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Color = _Buttons[_ButtonPlayerDestination].Color;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Texture = _Buttons[_ButtonPlayerDestination].Texture;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Text.Text = String.Empty;
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_PlayerDestinationButtons[i + _PlayerDestinationButtonsNumH].Enabled = false;
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}
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@@ -563,11 +560,11 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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if (_Data.ScreenNames.ProfileIDsTeam1.Count == _NumPlayerTeam1 && _Data.ScreenNames.ProfileIDsTeam2.Count == _NumPlayerTeam2)
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{
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Buttons[_ButtonNext].Visible = true;
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SetInteractionToButton(Buttons[_ButtonNext]);
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_Buttons[_ButtonNext].Visible = true;
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_SetInteractionToButton(_Buttons[_ButtonNext]);
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}
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else
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Buttons[_ButtonNext].Visible = false;
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_Buttons[_ButtonNext].Visible = false;
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}
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private bool _OnAdd()
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@@ -590,7 +587,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_PlayerDestinationButtons[added].Enabled = true;
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//Update Tiles-List
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_UpdateButtonPlayerChoose();
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CheckInteraction();
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_CheckInteraction();
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return true;
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}
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else if (_Data.ScreenNames.ProfileIDsTeam2.Count < _NumPlayerTeam2)
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@@ -607,7 +604,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_PlayerDestinationButtons[added].Enabled = true;
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//Update Tiles-List
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_UpdateButtonPlayerChoose();
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CheckInteraction();
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_CheckInteraction();
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return true;
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}
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}
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@@ -627,7 +624,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_UpdateButtonNext();
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_UpdateButtonPlayerDestination();
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_UpdateButtonPlayerChoose();
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CheckInteraction();
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_CheckInteraction();
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return true;
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}
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}
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@@ -642,7 +639,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_UpdateButtonNext();
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_UpdateButtonPlayerDestination();
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_UpdateButtonPlayerChoose();
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CheckInteraction();
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_CheckInteraction();
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return true;
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}
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}
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