Many cleanups according to ReSharper suggestions (Mostly redundant code)

Minor Bug fixes
This commit is contained in:
Flamefire committed 2013-04-20 02:19:56 +02:00
1 parent 9aa81b7ba2
commit dcbbc5caf3
96 files changed
+2702 -3322

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@@ -52,7 +52,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public int PointsTeam1;
public int PointsTeam2;
public int Winner;
public bool Finished = false;
public bool Finished;
}
#region Communication
@@ -456,12 +456,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
return _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
screenSongOptions = _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
screenSongOptions = _ScreenSongOptions;
}
@@ -541,99 +545,101 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _PreparePlayerList(int team)
{
if (team == 0)
switch (team)
{
_GameData.PlayerTeam1 = new List<int>();
_GameData.PlayerTeam2 = new List<int>();
case 0:
{
_GameData.PlayerTeam1 = new List<int>();
_GameData.PlayerTeam2 = new List<int>();
//Prepare Player-IDs
List<int> iDs1 = new List<int>();
List<int> iDs2 = new List<int>();
int num = 0;
int random = 0;
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && iDs1.Count == 0 &&
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && iDs2.Count == 0)
{
if (iDs1.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
iDs1.Add(i);
//Prepare Player-IDs
List<int> ids1 = new List<int>();
List<int> ids2 = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && ids1.Count == 0 &&
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && ids2.Count == 0)
{
if (ids1.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
ids1.Add(i);
}
if (ids2.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
ids2.Add(i);
}
int num;
int random;
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
{
random = CBase.Game.GetRandom((ids1.Count - 1) * 10);
num = (int)Math.Round((double)random / 10);
if (num >= ids1.Count)
num = ids1.Count - 1;
_GameData.PlayerTeam1.Add(ids1[num]);
ids1.RemoveAt(num);
}
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
random = CBase.Game.GetRandom((ids2.Count - 1) * 20);
num = (int)Math.Round((double)random / 20);
if (num >= ids2.Count)
num = ids2.Count - 1;
_GameData.PlayerTeam2.Add(ids2[num]);
ids2.RemoveAt(num);
}
}
}
if (iDs2.Count == 0)
break;
case 1:
{
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
iDs2.Add(i);
//Prepare Player-IDs
List<int> iDs = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && iDs.Count == 0)
{
if (iDs.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
iDs.Add(i);
}
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
{
int random = CBase.Game.GetRandom((iDs.Count - 1) * 10);
int num = (int)Math.Round((double)random / 10);
if (num >= iDs.Count)
num = iDs.Count - 1;
_GameData.PlayerTeam1.Add(iDs[num]);
iDs.RemoveAt(num);
}
}
}
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
break;
case 2:
{
random = CBase.Game.GetRandom((iDs1.Count - 1) * 10);
num = (int)Math.Round((double)random / 10);
if (num >= iDs1.Count)
num = iDs1.Count - 1;
_GameData.PlayerTeam1.Add(iDs1[num]);
iDs1.RemoveAt(num);
//Prepare Player-IDs
List<int> ids = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && ids.Count == 0)
{
if (ids.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
ids.Add(i);
}
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
int random = CBase.Game.GetRandom((ids.Count - 1) * 20);
int num = (int)Math.Round((double)random / 20);
if (num >= ids.Count)
num = ids.Count - 1;
_GameData.PlayerTeam2.Add(ids[num]);
ids.RemoveAt(num);
}
}
}
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
random = CBase.Game.GetRandom((iDs2.Count - 1) * 20);
num = (int)Math.Round((double)random / 20);
if (num >= iDs2.Count)
num = iDs2.Count - 1;
_GameData.PlayerTeam2.Add(iDs2[num]);
iDs2.RemoveAt(num);
}
}
}
else if (team == 1)
{
//Prepare Player-IDs
List<int> iDs = new List<int>();
int num = 0;
int random = 0;
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && iDs.Count == 0)
{
if (iDs.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
iDs.Add(i);
}
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
{
random = CBase.Game.GetRandom((iDs.Count - 1) * 10);
num = (int)Math.Round((double)random / 10);
if (num >= iDs.Count)
num = iDs.Count - 1;
_GameData.PlayerTeam1.Add(iDs[num]);
iDs.RemoveAt(num);
}
}
}
else if (team == 2)
{
//Prepare Player-IDs
List<int> iDs = new List<int>();
int num = 0;
int random = 0;
//Add IDs to team-list
while (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && iDs.Count == 0)
{
if (iDs.Count == 0)
{
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
iDs.Add(i);
}
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
random = CBase.Game.GetRandom((iDs.Count - 1) * 20);
num = (int)Math.Round((double)random / 20);
if (num >= iDs.Count)
num = iDs.Count - 1;
_GameData.PlayerTeam2.Add(iDs[num]);
iDs.RemoveAt(num);
}
}
break;
}
}
@@ -766,8 +772,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
SongSelected(r.SongID);
}
else
return;
}
private void _SetNumJokers()