Many cleanups according to ReSharper suggestions (Mostly redundant code)

Minor Bug fixes
This commit is contained in:
Flamefire committed 2013-04-20 02:19:56 +02:00
1 parent 9aa81b7ba2
commit dcbbc5caf3
96 files changed
+2702 -3322

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@@ -211,7 +211,7 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void DataFromScreen(string screenName, Object data)
{
SDataFromScreen dataFrom = new SDataFromScreen();
SDataFromScreen dataFrom;
switch (screenName)
{
case "PartyScreenChallengeConfig":
@@ -371,10 +371,11 @@ namespace VocaluxeLib.PartyModes.Challenge
return _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
if (_ScreenSongOptions.Selection.SongIndex != -1)
_ScreenSongOptions.Selection.SongIndex = -1;
_ScreenSongOptions.Selection.SongIndex = -1;
if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
{
@@ -391,7 +392,9 @@ namespace VocaluxeLib.PartyModes.Challenge
screenSongOptions = _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
if (_GameData.CatSongIndices != null && categoryIndex != -1)
{
@@ -60,11 +60,9 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void DataToScreen(object receivedData)
{
SDataToScreenConfig config = new SDataToScreenConfig();
try
{
config = (SDataToScreenConfig)receivedData;
SDataToScreenConfig config = (SDataToScreenConfig)receivedData;
_Data.ScreenConfig.NumPlayer = config.NumPlayer;
_Data.ScreenConfig.NumPlayerAtOnce = config.NumPlayerAtOnce;
_Data.ScreenConfig.NumRounds = config.NumRounds;
@@ -92,10 +90,10 @@ namespace VocaluxeLib.PartyModes.Challenge
case Keys.Enter:
_UpdateSlides();
if (Buttons[_ButtonBack].Selected)
if (_Buttons[_ButtonBack].Selected)
_Back();
if (Buttons[_ButtonNext].Selected)
if (_Buttons[_ButtonNext].Selected)
_Next();
break;
@@ -115,13 +113,13 @@ namespace VocaluxeLib.PartyModes.Challenge
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && IsMouseOver(mouseEvent))
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
_UpdateSlides();
if (Buttons[_ButtonBack].Selected)
if (_Buttons[_ButtonBack].Selected)
_Back();
if (Buttons[_ButtonNext].Selected)
if (_Buttons[_ButtonNext].Selected)
_Next();
}
@@ -158,10 +156,10 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _RebuildSlides()
{
// build num player slide (min player ... max player);
SelectSlides[_SelectSlideNumPlayers].Clear();
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.GetMinPlayer(); i <= _PartyMode.GetMaxPlayer(); i++)
SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
SelectSlides[_SelectSlideNumPlayers].Selection = _Data.ScreenConfig.NumPlayer - _PartyMode.GetMinPlayer();
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].Selection = _Data.ScreenConfig.NumPlayer - _PartyMode.GetMinPlayer();
_UpdateMicsAtOnce();
_SetRoundSteps();
@@ -172,9 +170,9 @@ namespace VocaluxeLib.PartyModes.Challenge
{
int player = _Data.ScreenConfig.NumPlayer;
int mics = _Data.ScreenConfig.NumPlayerAtOnce;
_Data.ScreenConfig.NumPlayer = SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumPlayerAtOnce = SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumRounds = (SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_Data.ScreenConfig.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.GetMinPlayer();
_Data.ScreenConfig.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_UpdateMicsAtOnce();
_SetRoundSteps();
@@ -201,19 +199,19 @@ namespace VocaluxeLib.PartyModes.Challenge
_Data.ScreenConfig.NumPlayerAtOnce = maxNum;
// build mics at once slide
SelectSlides[_SelectSlideNumMics].Clear();
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
SelectSlides[_SelectSlideNumMics].Selection = _Data.ScreenConfig.NumPlayerAtOnce - _PartyMode.GetMinPlayer();
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumMics].Selection = _Data.ScreenConfig.NumPlayerAtOnce - _PartyMode.GetMinPlayer();
}
private void _UpdateSlideRounds()
{
// build num rounds slide
SelectSlides[_SelectSlideNumRounds].Clear();
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
SelectSlides[_SelectSlideNumRounds].Selection = _Data.ScreenConfig.NumRounds / _RoundSteps - 1;
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumRounds].Selection = _Data.ScreenConfig.NumRounds / _RoundSteps - 1;
}
private void _SetRoundSteps()
@@ -130,20 +130,18 @@ namespace VocaluxeLib.PartyModes.Challenge
for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
{
_NextPlayerTexts.Add(GetNewText(Texts[_TextNextPlayer]));
AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(Statics[_StaticNextPlayer]));
AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
}
}
public override void DataToScreen(object receivedData)
{
SDataToScreenMain data = new SDataToScreenMain();
try
{
data = (SDataToScreenMain)receivedData;
SDataToScreenMain data = (SDataToScreenMain)receivedData;
_GameState = data;
}
catch (Exception e)
@@ -177,26 +175,26 @@ namespace VocaluxeLib.PartyModes.Challenge
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (Buttons[_ButtonNextRound].Selected)
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_ShowPopup(true);
if (Buttons[_ButtonPlayerScrollUp].Selected)
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (Buttons[_ButtonPlayerScrollDown].Selected)
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (Buttons[_ButtonRoundsScrollUp].Selected)
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (Buttons[_ButtonRoundsScrollDown].Selected)
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (Buttons[_ButtonPopupYes].Selected)
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (Buttons[_ButtonPopupNo].Selected)
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
break;
@@ -209,30 +207,30 @@ namespace VocaluxeLib.PartyModes.Challenge
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && IsMouseOver(mouseEvent))
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (Buttons[_ButtonNextRound].Selected)
if (_Buttons[_ButtonNextRound].Selected)
_NextRound();
if (Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
if (_Buttons[_ButtonBack].Selected && _GameState.CurrentRoundNr == 1)
_Back();
if (Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
if (_Buttons[_ButtonExit].Selected && _GameState.CurrentRoundNr > 1)
_ShowPopup(true);
if (Buttons[_ButtonPlayerScrollUp].Selected)
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (Buttons[_ButtonPlayerScrollDown].Selected)
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (Buttons[_ButtonRoundsScrollUp].Selected)
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (Buttons[_ButtonRoundsScrollDown].Selected)
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (Buttons[_ButtonPopupYes].Selected)
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (Buttons[_ButtonPopupNo].Selected)
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
}
@@ -279,29 +277,29 @@ namespace VocaluxeLib.PartyModes.Challenge
if (_GameState.CurrentRoundNr == 1)
{
Buttons[_ButtonBack].Visible = true;
Buttons[_ButtonExit].Visible = false;
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
Buttons[_ButtonBack].Visible = false;
Buttons[_ButtonExit].Visible = true;
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{
Buttons[_ButtonNextRound].Visible = true;
Texts[_TextFinishMessage].Visible = false;
Texts[_TextFinishPlayerWin].Visible = false;
SetInteractionToButton(Buttons[_ButtonNextRound]);
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SetInteractionToButton(_Buttons[_ButtonNextRound]);
}
else
{
Buttons[_ButtonNextRound].Visible = false;
Texts[_TextFinishMessage].Visible = true;
Texts[_TextFinishPlayerWin].Visible = true;
Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
SetInteractionToButton(Buttons[_ButtonExit]);
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SetInteractionToButton(_Buttons[_ButtonExit]);
}
_ShowPopup(false);
@@ -334,13 +332,13 @@ namespace VocaluxeLib.PartyModes.Challenge
{
_ExitPopupVisible = visible;
Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
SetInteractionToButton(Buttons[_ButtonPopupNo]);
_SetInteractionToButton(_Buttons[_ButtonPopupNo]);
}
private void _Back()
@@ -352,7 +350,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateNextPlayerPositions()
{
float x = CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float x = CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float staticY = 590;
float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
@@ -362,11 +360,11 @@ namespace VocaluxeLib.PartyModes.Challenge
_NextPlayerStatics[i].Rect.Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += Statics[_StaticNextPlayer].Rect.W + 15;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _GameState.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
{
@@ -379,7 +377,7 @@ namespace VocaluxeLib.PartyModes.Challenge
{
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{
Texts[_TextNextPlayerMessage].Visible = true;
_Texts[_TextNextPlayerMessage].Visible = true;
SProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
@@ -391,7 +389,7 @@ namespace VocaluxeLib.PartyModes.Challenge
}
else
{
Texts[_TextNextPlayerMessage].Visible = false;
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
@@ -415,20 +413,20 @@ namespace VocaluxeLib.PartyModes.Challenge
for (int round = 0; round < _RoundsTable.Count; round++)
{
//Round-number
CText text = GetNewText(Texts[_TextRoundNumber]);
AddText(text);
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
_RoundsTable[round].Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
{
//Player
text = GetNewText(Texts[_TextRoundPlayer]);
AddText(text);
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
_RoundsTable[round].TextPlayer.Add(text);
//Score
text = GetNewText(Texts[_TextRoundScore]);
AddText(text);
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
_RoundsTable[round].TextScores.Add(text);
}
}
@@ -448,14 +446,14 @@ namespace VocaluxeLib.PartyModes.Challenge
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
float numberX = Texts[_TextRoundNumber].X;
float numberY = Texts[_TextRoundNumber].Y;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = Texts[_TextRoundNumber].Height;
float delta = _Texts[_TextRoundNumber].Height;
//Update statics and texts for rounds
for (int round = 0; round < _RoundsTable.Count; round++)
@@ -476,9 +474,9 @@ namespace VocaluxeLib.PartyModes.Challenge
for (int column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
_RoundsTable[round].TextPlayer[column].X = x;
_RoundsTable[round].TextPlayer[column].Y = numberY;
_RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
@@ -507,7 +505,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset).ToString() + ")";
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
int pID = _GameState.ProfileIDs[_GameState.Combs[i + _RoundsTableOffset].Player[p]];
_RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName;
if ((_GameState.CurrentRoundNr - 1) > i + _RoundsTableOffset)
@@ -532,19 +530,19 @@ namespace VocaluxeLib.PartyModes.Challenge
}
}
Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
Buttons[_ButtonRoundsScrollDown].Visible = _GameState.Combs.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _GameState.Combs.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF();
_PlayerTableScrollArea.X = Texts[_TextPosition].X;
_PlayerTableScrollArea.Y = Texts[_TextPosition].Y;
_PlayerTableScrollArea.W = Texts[_TextGamePoints].X - Texts[_TextPosition].X;
_PlayerTableScrollArea.X = _Texts[_TextPosition].X;
_PlayerTableScrollArea.Y = _Texts[_TextPosition].Y;
_PlayerTableScrollArea.W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X;
_PlayerTable = new List<STableRow>();
float delta = Texts[_TextPosition].Height * 1.2f;
float delta = _Texts[_TextPosition].Height * 1.2f;
float h = 0;
@@ -552,12 +550,12 @@ namespace VocaluxeLib.PartyModes.Challenge
{
STableRow row = new STableRow();
row.Pos = GetNewText(Texts[_TextPosition]);
row.Name = GetNewText(Texts[_TextPlayerName]);
row.Rounds = GetNewText(Texts[_TextNumPlayed]);
row.Won = GetNewText(Texts[_TextWon]);
row.SingPoints = GetNewText(Texts[_TextSingPoints]);
row.GamePoints = GetNewText(Texts[_TextGamePoints]);
row.Pos = GetNewText(_Texts[_TextPosition]);
row.Name = GetNewText(_Texts[_TextPlayerName]);
row.Rounds = GetNewText(_Texts[_TextNumPlayed]);
row.Won = GetNewText(_Texts[_TextWon]);
row.SingPoints = GetNewText(_Texts[_TextSingPoints]);
row.GamePoints = GetNewText(_Texts[_TextGamePoints]);
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
@@ -566,7 +564,7 @@ namespace VocaluxeLib.PartyModes.Challenge
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1).ToString() + ".";
row.Pos.Text = (i + 1) + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
@@ -575,12 +573,12 @@ namespace VocaluxeLib.PartyModes.Challenge
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
AddText(row.Pos);
AddText(row.Name);
AddText(row.Rounds);
AddText(row.Won);
AddText(row.SingPoints);
AddText(row.GamePoints);
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
@@ -606,7 +604,7 @@ namespace VocaluxeLib.PartyModes.Challenge
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position.ToString() + ".";
row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = profiles[_GameState.ResultTable[i + _PlayerTableOffset].PlayerID].PlayerName;
row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumRounds.ToString();
row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
@@ -624,8 +622,8 @@ namespace VocaluxeLib.PartyModes.Challenge
}
}
Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
Buttons[_ButtonPlayerScrollDown].Visible = _GameState.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _GameState.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
@@ -19,12 +19,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeNames : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -41,7 +44,6 @@ namespace VocaluxeLib.PartyModes.Challenge
private List<CButton> _PlayerDestinationButtons;
//PlayerDestinationButtons-Option
private const int _PlayerDestinationButtonsNumH = 3;
private const int _PlayerDestinationButtonsNumW = 4;
private const int _PlayerDestinationButtonsFirstX = 900;
private const int _PlayerDestinationButtonsFirstY = 105;
private const int _PlayerDestinationButtonsSpaceH = 15;
@@ -54,7 +56,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private const int _PlayerChooseButtonsFirstY = 105;
private const int _PlayerChooseButtonsSpaceH = 15;
private const int _PlayerChooseButtonsSpaceW = 25;
private int _PlayerChooseButtonsOffset = 0;
private const int _PlayerChooseButtonsOffset = 0;
private CStatic _ChooseAvatarStatic;
private bool _SelectingMouseActive;
@@ -84,27 +86,19 @@ namespace VocaluxeLib.PartyModes.Challenge
_Data.ScreenNames.ProfileIDs = new List<int>();
List<string> buttons = new List<string>();
_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose};
_Data = new SDataFromScreen();
SFromScreenNames names = new SFromScreenNames();
names.FadeToConfig = false;
names.FadeToMain = false;
names.ProfileIDs = new List<int>();
SFromScreenNames names = new SFromScreenNames {FadeToConfig = false, FadeToMain = false, ProfileIDs = new List<int>()};
_Data.ScreenNames = names;
}
public override void DataToScreen(object receivedData)
{
SDataToScreenNames config = new SDataToScreenNames();
try
{
config = (SDataToScreenNames)receivedData;
_Data.ScreenNames.ProfileIDs = config.ProfileIDs;
if (_Data.ScreenNames.ProfileIDs == null)
_Data.ScreenNames.ProfileIDs = new List<int>();
SDataToScreenNames config = (SDataToScreenNames)receivedData;
_Data.ScreenNames.ProfileIDs = config.ProfileIDs ?? new List<int>();
_NumPlayer = config.NumPlayer;
@@ -132,10 +126,10 @@ namespace VocaluxeLib.PartyModes.Challenge
break;
case Keys.Enter:
if (Buttons[_ButtonBack].Selected)
if (_Buttons[_ButtonBack].Selected)
_Back();
if (Buttons[_ButtonNext].Selected)
if (_Buttons[_ButtonNext].Selected)
_Next();
if (!_OnAdd())
@@ -237,12 +231,12 @@ namespace VocaluxeLib.PartyModes.Challenge
_ChooseAvatarStatic.Visible = false;
}
if (mouseEvent.LB && IsMouseOver(mouseEvent))
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
if (Buttons[_ButtonBack].Selected)
if (_Buttons[_ButtonBack].Selected)
_Back();
if (Buttons[_ButtonNext].Selected)
if (_Buttons[_ButtonNext].Selected)
_Next();
if (!_OnAdd())
@@ -287,13 +281,13 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _AddButtonPlayerDestination()
{
Buttons[_ButtonPlayerDestination].Visible = false;
_Buttons[_ButtonPlayerDestination].Visible = false;
_PlayerDestinationButtons = new List<CButton>();
int row = 0;
int column = 0;
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{
CButton b = GetNewButton(Buttons[_ButtonPlayerDestination]);
CButton b = GetNewButton(_Buttons[_ButtonPlayerDestination]);
b.Rect.X = _PlayerDestinationButtonsFirstX + column * (b.Rect.W + _PlayerDestinationButtonsSpaceH);
b.Rect.Y = _PlayerDestinationButtonsFirstY + row * (b.Rect.H + _PlayerDestinationButtonsSpaceW);
_PlayerDestinationButtons.Add(b);
@@ -305,24 +299,22 @@ namespace VocaluxeLib.PartyModes.Challenge
}
b.Visible = true;
b.Enabled = false;
AddButton(b);
_AddButton(b);
}
}
private void _AddButtonPlayerChoose()
{
Buttons[_ButtonPlayerChoose].Visible = false;
_Buttons[_ButtonPlayerChoose].Visible = false;
_PlayerChooseButtons = new List<CPlayerChooseButton>();
int row = 0;
int column = 0;
for (int i = 1; i <= _PlayerChooseButtonsNumH * _PlayerChooseButtonsNumW; i++)
{
CButton b = GetNewButton(Buttons[_ButtonPlayerChoose]);
CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
CPlayerChooseButton pcb = new CPlayerChooseButton();
pcb.Button = b;
pcb.ProfileID = -1;
CPlayerChooseButton pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
_PlayerChooseButtons.Add(pcb);
column++;
if (column >= _PlayerChooseButtonsNumH)
@@ -332,7 +324,7 @@ namespace VocaluxeLib.PartyModes.Challenge
}
b.Visible = true;
b.Enabled = false;
AddButton(b);
_AddButton(b);
}
}
@@ -348,7 +340,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateButtonPlayerChoose(int offset)
{
int numButtonPlayerChoose = _PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH;
const int numButtonPlayerChoose = _PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH;
if (offset < 0)
offset = 0;
@@ -372,10 +364,10 @@ namespace VocaluxeLib.PartyModes.Challenge
{
_PlayerChooseButtons[i].ProfileID = -1;
_PlayerChooseButtons[i].Button.Text.Text = String.Empty;
_PlayerChooseButtons[i].Button.Texture = Buttons[_ButtonPlayerChoose].Texture;
_PlayerChooseButtons[i].Button.SelTexture = Buttons[_ButtonPlayerChoose].SelTexture;
_PlayerChooseButtons[i].Button.Color = Buttons[_ButtonPlayerChoose].Color;
_PlayerChooseButtons[i].Button.SelColor = Buttons[_ButtonPlayerChoose].SelColor;
_PlayerChooseButtons[i].Button.Texture = _Buttons[_ButtonPlayerChoose].Texture;
_PlayerChooseButtons[i].Button.SelTexture = _Buttons[_ButtonPlayerChoose].SelTexture;
_PlayerChooseButtons[i].Button.Color = _Buttons[_ButtonPlayerChoose].Color;
_PlayerChooseButtons[i].Button.SelColor = _Buttons[_ButtonPlayerChoose].SelColor;
_PlayerChooseButtons[i].Button.Enabled = false;
}
}
@@ -391,17 +383,7 @@ namespace VocaluxeLib.PartyModes.Challenge
//Show profile only if active
if (CBase.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
{
visible = true;
for (int p = 0; p < _Data.ScreenNames.ProfileIDs.Count; p++)
{
//Don't show profile if is selected
if (_Data.ScreenNames.ProfileIDs[p] == i)
{
visible = false;
break;
}
}
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != i);
}
if (visible)
_PlayerChooseButtonsVisibleProfiles.Add(i);
@@ -439,10 +421,10 @@ namespace VocaluxeLib.PartyModes.Challenge
}
else
{
_PlayerDestinationButtons[i].Color = Buttons[_ButtonPlayerDestination].Color;
_PlayerDestinationButtons[i].SelColor = Buttons[_ButtonPlayerDestination].SelColor;
_PlayerDestinationButtons[i].Texture = Buttons[_ButtonPlayerDestination].Texture;
_PlayerDestinationButtons[i].SelTexture = Buttons[_ButtonPlayerDestination].SelTexture;
_PlayerDestinationButtons[i].Color = _Buttons[_ButtonPlayerDestination].Color;
_PlayerDestinationButtons[i].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
_PlayerDestinationButtons[i].Texture = _Buttons[_ButtonPlayerDestination].Texture;
_PlayerDestinationButtons[i].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
_PlayerDestinationButtons[i].Text.Text = String.Empty;
_PlayerDestinationButtons[i].Enabled = false;
}
@@ -453,59 +435,52 @@ namespace VocaluxeLib.PartyModes.Challenge
{
if (_Data.ScreenNames.ProfileIDs.Count == _NumPlayer)
{
Buttons[_ButtonNext].Visible = true;
SetInteractionToButton(Buttons[_ButtonNext]);
_Buttons[_ButtonNext].Visible = true;
_SetInteractionToButton(_Buttons[_ButtonNext]);
}
else
Buttons[_ButtonNext].Visible = false;
_Buttons[_ButtonNext].Visible = false;
}
private bool _OnAdd()
{
for (int i = 0; i < _PlayerChooseButtons.Count; i++)
foreach (CPlayerChooseButton button in _PlayerChooseButtons)
{
if (_PlayerChooseButtons[i].Button.Selected && _PlayerChooseButtons[i].ProfileID != -1)
{
if (_Data.ScreenNames.ProfileIDs.Count < _NumPlayer)
{
_Data.ScreenNames.ProfileIDs.Add(_PlayerChooseButtons[i].ProfileID);
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
_UpdateButtonNext();
//Update texture and name
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[_PlayerChooseButtons[i].ProfileID].Avatar.Texture;
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[_PlayerChooseButtons[i].ProfileID].Avatar.Texture;
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtons[i].ProfileID].PlayerName;
_PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
_UpdateButtonPlayerChoose();
CheckInteraction();
return true;
}
}
if (!button.Button.Selected || button.ProfileID == -1 || _Data.ScreenNames.ProfileIDs.Count >= _NumPlayer)
continue;
_Data.ScreenNames.ProfileIDs.Add(button.ProfileID);
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
_UpdateButtonNext();
//Update texture and name
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[button.ProfileID].Avatar.Texture;
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[button.ProfileID].Avatar.Texture;
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[button.ProfileID].PlayerName;
_PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
_UpdateButtonPlayerChoose();
_CheckInteraction();
return true;
}
return false;
}
private bool _OnRemove()
private void _OnRemove()
{
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
{
if (_PlayerDestinationButtons[i].Selected)
{
if ((i + 1) <= _Data.ScreenNames.ProfileIDs.Count)
{
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
_UpdateButtonNext();
_UpdateButtonPlayerDestination();
_UpdateButtonPlayerChoose();
CheckInteraction();
return true;
}
}
if (!_PlayerDestinationButtons[i].Selected)
continue;
if ((i + 1) > _Data.ScreenNames.ProfileIDs.Count)
continue;
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
_UpdateButtonNext();
_UpdateButtonPlayerDestination();
_UpdateButtonPlayerChoose();
_CheckInteraction();
return;
}
return false;
}
private void _Back()