Some name refactoring for clearer meaning (also docu)
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@@ -345,7 +345,7 @@ namespace VocaluxeLib.Menu.SingNotes
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}
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if (CBase.Config.GetDrawToneHelper() == EOffOn.TR_CONFIG_ON)
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_DrawToneHelper(n, (int)baseLine, (CBase.Game.GetMidBeatD() - line.FirstNoteBeat) / beats * w);
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_DrawToneHelper(n, (int)baseLine, (CBase.Game.GetMidRecordedBeat() - line.FirstNoteBeat) / beats * w);
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int i = 0;
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while (i < _PlayerNotes[n].PerfectLineTwinkle.Count)
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@@ -373,8 +373,8 @@ namespace VocaluxeLib.Menu.SingNotes
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{
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float width = note.Duration / beats * w;
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if (note.EndBeat == CBase.Game.GetCurrentBeatD())
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width -= (1 - (CBase.Game.GetMidBeatD() - CBase.Game.GetCurrentBeatD())) / beats * w;
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if (note.EndBeat == CBase.Game.GetRecordedBeat())
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width -= (1 - (CBase.Game.GetMidRecordedBeat() - CBase.Game.GetRecordedBeat())) / beats * w;
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var rect = new SRectF(
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_PlayerNotes[n].Rect.X + (note.StartBeat - line.FirstNoteBeat) / beats * w,
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@@ -388,13 +388,13 @@ namespace VocaluxeLib.Menu.SingNotes
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_DrawNote(rect, color, f);
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if (note.EndBeat >= CBase.Game.GetCurrentBeatD() && note.Hit && note.HitNote.NoteType == ENoteType.Golden)
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if (note.EndBeat >= CBase.Game.GetRecordedBeat() && note.Hit && note.HitNote.NoteType == ENoteType.Golden)
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{
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var re = new SRectF(rect) {W = (CBase.Game.GetMidBeatD() - note.StartBeat) / beats * w};
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var re = new SRectF(rect) {W = (CBase.Game.GetMidRecordedBeat() - note.StartBeat) / beats * w};
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_AddFlare(re, n);
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}
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if (note.Perfect && note.EndBeat < CBase.Game.GetCurrentBeatD())
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if (note.Perfect && note.EndBeat < CBase.Game.GetRecordedBeat())
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{
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_AddPerfectNote(rect, n);
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note.Perfect = false;
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