Improve background drawing
Don't convert to RectangleF for rescaling Add function for colored fitting of a texture in bounds Add DrawLine in IDrawing
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@@ -143,13 +143,16 @@ namespace VocaluxeLib
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void DrawTexture(CTextureRef texture, SRectF rect);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
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void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect);
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void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect, SColorF color);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, float reflectionSpace, float reflectionHeight);
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CTextureRef AddTexture(string fileName);
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void RemoveTexture(ref CTextureRef texture);
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void DrawColor(SColorF color, SRectF rect);
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void DrawColorReflection(SColorF color, SRectF rect, float space, float height);
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void DrawRect(SColorF color, SRectF rect);
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void DrawRectReflection(SColorF color, SRectF rect, float space, float height);
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void DrawLine(SColorF color, float w, int x1, int y1, int x2, int y2);
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}
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public interface IGraphics
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