From d9d46b45d26b0e8e6e0e34580dab290b63f6b76d Mon Sep 17 00:00:00 2001 From: Stefan Date: Sun, 12 Jan 2020 13:37:01 +0100 Subject: [PATCH] Removed unused code --- Vocaluxe/Screens/CScreenSong.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Vocaluxe/Screens/CScreenSong.cs b/Vocaluxe/Screens/CScreenSong.cs index 62fc4edb..b14fe76b 100644 --- a/Vocaluxe/Screens/CScreenSong.cs +++ b/Vocaluxe/Screens/CScreenSong.cs @@ -1065,7 +1065,7 @@ namespace Vocaluxe.Screens searchString = letter.ToString(); int start = 0; - int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory(); + //int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory(); bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory; bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON && (CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST || @@ -1077,7 +1077,7 @@ namespace Vocaluxe.Screens //TODO: What's to do with multiple tags? //Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; + //int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1105,7 +1105,7 @@ namespace Vocaluxe.Screens else if (secondSort && CSongs.IsInCategory) { ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; + //int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1125,7 +1125,7 @@ namespace Vocaluxe.Screens else if (!CSongs.IsInCategory) { ReadOnlyCollection categories = CSongs.Categories; - int ct = categories.Count; + //int ct = categories.Count; int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase)); if (visibleID > -1) _SongMenu.SetSelectedCategory(visibleID);