Rename LoadTextures to LoadSkin
(Its also Colors, not only textures!)
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25 files changed
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-181
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@@ -25,17 +25,16 @@ namespace VocaluxeLib.PartyModes
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{
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private readonly string _Folder;
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public int ID { get; private set; }
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protected SScreenSongOptions _ScreenSongOptions = new SScreenSongOptions { Selection = new SSelectionOptions(), Sorting = new SSortingOptions() };
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protected SScreenSongOptions _ScreenSongOptions = new SScreenSongOptions {Selection = new SSelectionOptions(), Sorting = new SSortingOptions()};
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protected readonly Dictionary<string, CMenuParty> _Screens = new Dictionary<string, CMenuParty>();
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protected CPartyMode(int id,string folder)
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protected CPartyMode(int id, string folder)
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{
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ID = id;
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_Folder = folder;
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}
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#region Implementation
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public virtual bool Init()
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{
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return false;
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@@ -51,21 +50,17 @@ namespace VocaluxeLib.PartyModes
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}
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}
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public void ReloadTextures()
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public void ReloadSkin()
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{
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foreach (CMenuParty menu in _Screens.Values)
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{
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menu.ReloadTextures();
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}
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menu.ReloadSkin();
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}
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public void ReloadTheme()
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{
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string xmlPath = CBase.Themes.GetThemeScreensPath(ID);
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foreach (CMenuParty menu in _Screens.Values)
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{
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menu.ReloadTheme(xmlPath);
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}
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}
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public void AddScreen(CMenuParty screen, string screenName)
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@@ -43,11 +43,11 @@ namespace VocaluxeLib.PartyModes
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public override void ReloadTheme(string xmlPath) {}
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public override void ReloadTextures() {}
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public override void ReloadSkin() {}
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public override void SaveTheme() {}
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public override void UnloadTextures() {}
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public override void UnloadSkin() {}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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@@ -85,8 +85,8 @@ namespace VocaluxeLib.PartyModes
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int ID { get; }
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bool Init();
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void LoadTheme();
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void ReloadTextures();
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void LoadTheme();
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void ReloadSkin();
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void ReloadTheme();
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void AddScreen(CMenuParty screen, string screenName);
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