Rename LoadTextures to LoadSkin

(Its also Colors, not only textures!)
This commit is contained in:
Flamefire committed 2014-10-18 10:42:35 +02:00
1 parent 9a699f4cb5
commit d8cce13211
25 files changed
+176 -181

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+27 -27
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@@ -275,7 +275,7 @@ namespace VocaluxeLib.Menu
Visible = false;
Selected = false;
LoadTextures();
LoadSkin();
}
public void Init()
@@ -354,7 +354,7 @@ namespace VocaluxeLib.Menu
_Theme.ButtonPlaylistSave = ButtonPlaylistSave.GetTheme();
_Theme.ButtonPlaylistDelete = ButtonPlaylistDelete.GetTheme();
LoadTextures();
LoadSkin();
}
return _ThemeLoaded;
}
@@ -390,51 +390,51 @@ namespace VocaluxeLib.Menu
return CHelper.IsInBounds(CompleteRect, mouseEvent) || _Interactions.IsMouseOver(mouseEvent);
}
public void UnloadTextures()
public void UnloadSkin()
{
Text1.UnloadTextures();
ButtonPlaylistClose.UnloadTextures();
ButtonPlaylistDelete.UnloadTextures();
ButtonPlaylistName.UnloadTextures();
ButtonPlaylistSave.UnloadTextures();
ButtonPlaylistSing.UnloadTextures();
Text1.UnloadSkin();
ButtonPlaylistClose.UnloadSkin();
ButtonPlaylistDelete.UnloadSkin();
ButtonPlaylistName.UnloadSkin();
ButtonPlaylistSave.UnloadSkin();
ButtonPlaylistSing.UnloadSkin();
StaticCover.UnloadTextures();
StaticPlaylistFooter.UnloadTextures();
StaticPlaylistHeader.UnloadTextures();
StaticCover.UnloadSkin();
StaticPlaylistFooter.UnloadSkin();
StaticPlaylistHeader.UnloadSkin();
SelectSlideGameMode.UnloadTextures();
SelectSlideGameMode.UnloadSkin();
}
public void LoadTextures()
public void LoadSkin()
{
_Theme.ColorBackground.Get(_PartyModeID, out BackgroundColor);
_Theme.SelColorBackground.Get(_PartyModeID, out BackgroundSelColor);
Rect = _Theme.Rect;
Text1.LoadTextures();
ButtonPlaylistClose.LoadTextures();
ButtonPlaylistDelete.LoadTextures();
ButtonPlaylistName.LoadTextures();
ButtonPlaylistSave.LoadTextures();
ButtonPlaylistSing.LoadTextures();
Text1.LoadSkin();
ButtonPlaylistClose.LoadSkin();
ButtonPlaylistDelete.LoadSkin();
ButtonPlaylistName.LoadSkin();
ButtonPlaylistSave.LoadSkin();
ButtonPlaylistSing.LoadSkin();
StaticCover.LoadTextures();
StaticPlaylistFooter.LoadTextures();
StaticPlaylistHeader.LoadTextures();
StaticCover.LoadSkin();
StaticPlaylistFooter.LoadSkin();
StaticPlaylistHeader.LoadSkin();
SelectSlideGameMode.LoadTextures();
SelectSlideGameMode.LoadSkin();
_UpdateRect();
Init();
}
public void ReloadTextures()
public void ReloadSkin()
{
UnloadTextures();
LoadTextures();
UnloadSkin();
LoadSkin();
}
public bool HandleInput(SKeyEvent keyEvent)