Rename LoadTextures to LoadSkin
(Its also Colors, not only textures!)
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@@ -398,88 +398,88 @@ namespace VocaluxeLib.Menu
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}
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}
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public virtual void ReloadTextures()
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public virtual void ReloadSkin()
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{
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foreach (CBackground background in _Backgrounds)
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background.ReloadTextures();
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background.ReloadSkin();
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foreach (CButton button in _Buttons)
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button.ReloadTextures();
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button.ReloadSkin();
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foreach (CText text in _Texts)
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text.ReloadTextures();
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text.ReloadSkin();
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foreach (CStatic stat in _Statics)
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stat.ReloadTextures();
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stat.ReloadSkin();
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foreach (CSelectSlide slide in _SelectSlides)
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slide.ReloadTextures();
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slide.ReloadSkin();
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foreach (CSongMenu sm in _SongMenus)
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sm.ReloadTextures();
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sm.ReloadSkin();
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foreach (CLyric lyric in _Lyrics)
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lyric.ReloadTextures();
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lyric.ReloadSkin();
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foreach (CSingNotes sn in _SingNotes)
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sn.ReloadTextures();
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sn.ReloadSkin();
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foreach (CNameSelection ns in _NameSelections)
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ns.ReloadTextures();
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ns.ReloadSkin();
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foreach (CEqualizer eq in _Equalizers)
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eq.ReloadTextures();
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eq.ReloadSkin();
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foreach (CPlaylist pls in _Playlists)
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pls.ReloadTextures();
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pls.ReloadSkin();
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foreach (CParticleEffect pe in _ParticleEffects)
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pe.ReloadTextures();
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pe.ReloadSkin();
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foreach (CScreenSetting se in _ScreenSettings)
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se.ReloadTextures();
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se.ReloadSkin();
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}
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public virtual void UnloadTextures()
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public virtual void UnloadSkin()
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{
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foreach (CBackground background in _Backgrounds)
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background.UnloadTextures();
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background.UnloadSkin();
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foreach (CButton button in _Buttons)
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button.UnloadTextures();
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button.UnloadSkin();
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foreach (CText text in _Texts)
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text.UnloadTextures();
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text.UnloadSkin();
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foreach (CStatic stat in _Statics)
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stat.UnloadTextures();
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stat.UnloadSkin();
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foreach (CSelectSlide slide in _SelectSlides)
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slide.UnloadTextures();
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slide.UnloadSkin();
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foreach (CSongMenu sm in _SongMenus)
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sm.UnloadTextures();
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sm.UnloadSkin();
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foreach (CLyric lyric in _Lyrics)
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lyric.UnloadTextures();
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lyric.UnloadSkin();
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foreach (CSingNotes sn in _SingNotes)
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sn.UnloadTextures();
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sn.UnloadSkin();
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foreach (CNameSelection ns in _NameSelections)
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ns.UnloadTextures();
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ns.UnloadSkin();
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foreach (CPlaylist pls in _Playlists)
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pls.UnloadTextures();
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pls.UnloadSkin();
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foreach (CEqualizer eq in _Equalizers)
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eq.UnloadTextures();
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eq.UnloadSkin();
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foreach (CParticleEffect pe in _ParticleEffects)
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pe.UnloadTextures();
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pe.UnloadSkin();
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foreach (CScreenSetting se in _ScreenSettings)
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se.UnloadTextures();
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se.UnloadSkin();
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}
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public virtual void ReloadTheme(string xmlPath)
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@@ -487,7 +487,7 @@ namespace VocaluxeLib.Menu
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if (ThemePath == "")
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return;
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UnloadTextures();
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UnloadSkin();
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_ClearElements();
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LoadTheme(xmlPath);
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}
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