Bugfixes for CDataBase/COpenGL
Changed dynamic song loading to not use a thread as it was not threadsafe before
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@@ -324,7 +324,7 @@ namespace Vocaluxe.Base
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CInput.Update();
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if (CConfig.CoverLoading == ECoverLoading.TR_CONFIG_COVERLOADING_DYNAMIC && _CurrentScreen != EScreens.ScreenSing)
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CSongs.LoadCover();
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CSongs.LoadCover(30, 1);
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if (CSettings.GameState != EGameState.EditTheme)
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{
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