Changed string comparisons to easier != "" syntax

This commit is contained in:
Flamefire committed 2013-04-23 14:52:51 +02:00
1 parent 1540be9120
commit cf39a4b107
74 files changed
+318 -338

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@@ -41,9 +41,9 @@ namespace VocaluxeLib.PartyModes.Challenge
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CMenuParty
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -352,7 +352,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateNextPlayerPositions()
{
float x = (float) CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
float x = (float)CBase.Settings.GetRenderW() / 2 - ((_GameState.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_GameState.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)