From ca495d9da325671e63c76435faebc214e2c26ff4 Mon Sep 17 00:00:00 2001 From: Stephan Sundermann Date: Fri, 2 Mar 2012 15:06:21 +0100 Subject: [PATCH] A failure in a popup will no longer disable the whole game --- Vocaluxe/Menu/CGraphics.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Vocaluxe/Menu/CGraphics.cs b/Vocaluxe/Menu/CGraphics.cs index 0a136b27..7a1eb978 100644 --- a/Vocaluxe/Menu/CGraphics.cs +++ b/Vocaluxe/Menu/CGraphics.cs @@ -552,10 +552,9 @@ namespace Vocaluxe.Menu private static bool Update() { - bool popup = true; if (_CurrentPopupScreen != EPopupScreens.NoPopup) - popup = _PopupScreens[(int)_CurrentPopupScreen].UpdateGame(); - return _Screens[(int)_CurrentScreen].UpdateGame() && popup; + _PopupScreens[(int)_CurrentPopupScreen].UpdateGame(); + return _Screens[(int)_CurrentScreen].UpdateGame(); } private static void DrawDebugInfos()