- Bring text to text buttons (not fully working)
- Refactoring of unity element creation - copy Vocaluxe.UI.dll to unity assets automatically
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@@ -105,7 +105,7 @@ public class ScreenHandler : MonoBehaviour
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button.GetComponent<Image>().color = Color.green;
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var buttonText = button.GetComponentInChildren<Text>().gameObject;
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SetProperties((CUiElementText)buttonInfo.AsQueryable().FirstOrDefault(x => x is CUiElementText), buttonText);
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SetProperties((CUiElementText)buttonInfo.FirstOrDefault(x => x is CUiElementText), buttonText);
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}
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private GameObject CreateElement(CUiElementText textInfo)
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@@ -117,6 +117,9 @@ public class ScreenHandler : MonoBehaviour
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private void SetProperties(CUiElementText textInfo, GameObject text)
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{
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var textComponent = text.GetComponent<Text>();
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// Add text to the text component
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textComponent.text = textInfo.Controller.Text;
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PositionElement(textInfo, text);
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}
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