Fixed bug in tic tac toe mode (closes #268)
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@@ -60,7 +60,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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// ReSharper disable ClassNeverInstantiated.Global
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// ReSharper disable ClassNeverInstantiated.Global
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public sealed class CPartyModeTicTacToe : CPartyMode
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public sealed class CPartyModeTicTacToe : CPartyMode
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// ReSharper restore ClassNeverInstantiated.Global
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// ReSharper restore ClassNeverInstantiated.Global
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{
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{
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public override int MinMics
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public override int MinMics
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{
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{
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@@ -96,7 +96,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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get { return 10; }
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get { return 10; }
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}
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}
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private enum EStage
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public readonly EGameMode[] AvailableGameModes = { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_DUET };
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private enum EStage
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{
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{
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Config,
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Config,
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Names,
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Names,
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@@ -119,7 +121,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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public int CategoryIndex;
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public int CategoryIndex;
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public int PlaylistID;
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public int PlaylistID;
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public EGameMode GameMode;
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public int GameMode;
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public List<CRound> Rounds;
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public List<CRound> Rounds;
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public List<int> Songs;
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public List<int> Songs;
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@@ -160,7 +162,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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SongSource = ESongSource.TR_ALLSONGS,
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SongSource = ESongSource.TR_ALLSONGS,
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PlaylistID = 0,
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PlaylistID = 0,
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CategoryIndex = 0,
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CategoryIndex = 0,
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GameMode = EGameMode.TR_GAMEMODE_NORMAL,
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GameMode = 0,
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Rounds = new List<CRound>(),
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Rounds = new List<CRound>(),
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Songs = new List<int>(),
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Songs = new List<int>(),
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NumJokerRandom = new int[2],
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NumJokerRandom = new int[2],
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@@ -432,20 +434,20 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
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for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
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{
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{
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int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
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int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
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if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(GameData.GameMode))
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if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(AvailableGameModes[GameData.GameMode]))
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GameData.Songs.Add(id);
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GameData.Songs.Add(id);
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}
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}
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break;
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break;
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case ESongSource.TR_ALLSONGS:
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case ESongSource.TR_ALLSONGS:
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ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
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ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
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GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(GameData.GameMode)).Select(song => song.ID));
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GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(AvailableGameModes[GameData.GameMode])).Select(song => song.ID));
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break;
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break;
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case ESongSource.TR_CATEGORY:
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case ESongSource.TR_CATEGORY:
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CBase.Songs.SetCategory(GameData.CategoryIndex);
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CBase.Songs.SetCategory(GameData.CategoryIndex);
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avSongs = CBase.Songs.GetVisibleSongs();
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avSongs = CBase.Songs.GetVisibleSongs();
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GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(GameData.GameMode)).Select(song => song.ID));
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GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(AvailableGameModes[GameData.GameMode])).Select(song => song.ID));
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CBase.Songs.SetCategory(-1);
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CBase.Songs.SetCategory(-1);
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break;
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break;
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@@ -493,7 +495,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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if (isDuet)
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if (isDuet)
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players[1].VoiceNr = 1;
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players[1].VoiceNr = 1;
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CBase.Game.AddSong(round.SongID, GameData.GameMode);
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CBase.Game.AddSong(round.SongID, AvailableGameModes[GameData.GameMode]);
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}
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}
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private void _SetNumJokers()
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private void _SetNumJokers()
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@@ -160,8 +160,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_SelectSlides[_SelectSlideGameMode].Visible = true;
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_SelectSlides[_SelectSlideGameMode].Visible = true;
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_SelectSlides[_SelectSlideGameMode].Clear();
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_SelectSlides[_SelectSlideGameMode].Clear();
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_SelectSlides[_SelectSlideGameMode].SetValues<EGameMode>((int)_PartyMode.GameData.GameMode);
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_SelectSlides[_SelectSlideGameMode].AddValues(_PartyMode.AvailableGameModes.Select(gm => gm.ToString()));
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_SelectSlides[_SelectSlideGameMode].RemoveValue(EGameMode.TR_GAMEMODE_MEDLEY.ToString());
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_SelectSlides[_SelectSlideGameMode].Selection = _PartyMode.GameData.GameMode;
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}
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}
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private void _UpdateSlides()
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private void _UpdateSlides()
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@@ -171,9 +171,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
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_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
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_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
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_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
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_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
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_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
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_PartyMode.GameData.GameMode = (EGameMode)_SelectSlides[_SelectSlideGameMode].Selection;
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_PartyMode.GameData.GameMode = _SelectSlides[_SelectSlideGameMode].Selection;
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EGameMode gm = _PartyMode.GameData.GameMode;
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EGameMode gm = _PartyMode.AvailableGameModes[_PartyMode.GameData.GameMode];
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if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
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if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
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{
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{
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