Merge branch 'develop' of git://github.com/flokuep/Vocaluxe into Better_Graphics_Handling

Conflicts:
	Vocaluxe/COSFunctions.cs
	VocaluxeLib/CHelper.cs
	VocaluxeLib/Menu/CStatic.cs
	VocaluxeLib/Structs.cs
This commit is contained in:
Flamefire committed 2014-09-25 18:49:18 +02:00
commit c156fa69ab
550 files changed
+22434 -23687

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+78 -71
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@@ -19,15 +19,29 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Xml;
using System.Xml.Serialization;
using VocaluxeLib.Draw;
namespace VocaluxeLib.Menu
{
struct SThemeParticleEffect
[XmlType("ParticleEffect")]
public struct SThemeParticleEffect
{
[XmlAttributeAttribute(AttributeName = "Name")]
public string Name;
[XmlElement("Skin")]
public string TextureName;
public string ColorName;
[XmlElement("Rect")]
public SRectF Rect;
[XmlElement("Color")]
public SThemeColor Color;
[XmlElement("Type")]
public EParticleType Type;
[XmlElement("Size")]
public float Size;
[XmlElement("MaxNumber")]
public int MaxNumber;
}
public enum EParticleType
@@ -145,6 +159,8 @@ namespace VocaluxeLib.Menu
_MaxAge = maxage;
_Rotation = (float)(CBase.Game.GetRandomDouble() * 360.0);
}
#endregion Constructors
public void Update()
@@ -308,9 +324,6 @@ namespace VocaluxeLib.Menu
public bool Visible;
private readonly List<CParticle> _Stars;
private int _MaxNumber;
private float _Size;
private EParticleType _Type;
private readonly Stopwatch _SpawnTimer;
private float _NextSpawnTime;
@@ -321,6 +334,11 @@ namespace VocaluxeLib.Menu
return _Theme.Name;
}
public bool ThemeLoaded
{
get { return _ThemeLoaded; }
}
public bool IsAlive
{
get { return _Stars.Count > 0 || !_SpawnTimer.IsRunning; }
@@ -344,9 +362,9 @@ namespace VocaluxeLib.Menu
Rect = rect;
Color = color;
_Theme.TextureName = textureName;
_MaxNumber = maxNumber;
_Size = size;
_Type = type;
_Theme.MaxNumber = maxNumber;
_Theme.Size = size;
_Theme.Type = type;
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
@@ -361,14 +379,26 @@ namespace VocaluxeLib.Menu
Color = color;
_Theme.TextureName = String.Empty;
Texture = texture;
_MaxNumber = maxNumber;
_Size = size;
_Type = type;
_Theme.MaxNumber = maxNumber;
_Theme.Size = size;
_Theme.Type = type;
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
}
public CParticleEffect(SThemeParticleEffect theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
_Stars = new List<CParticle>();
_SpawnTimer = new Stopwatch();
_NextSpawnTime = 0f;
Visible = true;
LoadTextures();
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = xmlPath + "/" + elementName;
@@ -382,8 +412,8 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.Color.Name, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
@@ -392,59 +422,20 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Type", ref _Type);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Size", ref _Size);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/MaxNumber", ref _MaxNumber);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Type", ref _Theme.Type);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Size", ref _Theme.Size);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/MaxNumber", ref _Theme.MaxNumber);
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.Rect = new SRectF(Rect);
_Theme.Color.Color = new SColorF(Color);
LoadTextures();
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<Skin>: Texture name");
writer.WriteElementString("Skin", _Theme.TextureName);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: ParticleEffect position, width and height");
writer.WriteElementString("X", Rect.X.ToString("#0"));
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
writer.WriteElementString("W", Rect.W.ToString("#0"));
writer.WriteElementString("H", Rect.H.ToString("#0"));
writer.WriteComment("<Color>: ParticleEffect color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (!String.IsNullOrEmpty(_Theme.ColorName))
writer.WriteElementString("Color", _Theme.ColorName);
else
{
writer.WriteElementString("R", Color.R.ToString("#0.00"));
writer.WriteElementString("G", Color.G.ToString("#0.00"));
writer.WriteElementString("B", Color.B.ToString("#0.00"));
writer.WriteElementString("A", Color.A.ToString("#0.00"));
}
writer.WriteComment("<Type>: Type of ParticleEffect: " + CHelper.ListStrings(Enum.GetNames(typeof(EParticleType))));
writer.WriteElementString("Type", Enum.GetName(typeof(EParticleType), _Type));
writer.WriteComment("<Size>: Size of particle");
writer.WriteElementString("Size", _Size.ToString("#0.00"));
writer.WriteComment("<MaxNumber>: Max number of drawn particles");
writer.WriteElementString("MaxNumber", _MaxNumber.ToString("#0"));
writer.WriteEndElement();
return true;
}
return false;
}
public void Update()
{
bool doSpawn = false;
@@ -462,9 +453,9 @@ namespace VocaluxeLib.Menu
_SpawnTimer.Start();
}
while (_Stars.Count < _MaxNumber && doSpawn)
while (_Stars.Count < _Theme.MaxNumber && doSpawn)
{
float size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
float size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
float lifetime = 0f;
float vx = 0f;
float vy = 0f;
@@ -472,10 +463,10 @@ namespace VocaluxeLib.Menu
float vsize = 0f;
_NextSpawnTime = 0f;
switch (_Type)
switch (_Theme.Type)
{
case EParticleType.Twinkle:
size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(500) / 1000f + 0.5f;
vx = -CBase.Game.GetRandom(10000) / 50f + 100f;
vy = -CBase.Game.GetRandom(10000) / 50f + 100f;
@@ -484,7 +475,7 @@ namespace VocaluxeLib.Menu
break;
case EParticleType.Star:
size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(1000) / 500f + 0.2f;
vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
vy = -CBase.Game.GetRandom(1000) / 50f + 10f;
@@ -493,19 +484,19 @@ namespace VocaluxeLib.Menu
break;
case EParticleType.Snow:
size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(5000) / 50f + 10f;
vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
vy = CBase.Game.GetRandom(1000) / 50f + Math.Abs(vx) + 10f;
vr = -CBase.Game.GetRandom(200) / 50f + 2f;
vsize = lifetime * 2f;
_NextSpawnTime = lifetime / _MaxNumber;
_NextSpawnTime = lifetime / _Theme.MaxNumber;
doSpawn = false;
break;
case EParticleType.Flare:
size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(500) / 1000f + 0.1f;
vx = -CBase.Game.GetRandom(2000) / 50f;
vy = -CBase.Game.GetRandom(2000) / 50f + 20f;
@@ -514,7 +505,7 @@ namespace VocaluxeLib.Menu
break;
case EParticleType.PerfNoteStar:
size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
lifetime = CBase.Game.GetRandom(1000) / 500f + 1.2f;
vx = 0f;
vy = 0f;
@@ -538,20 +529,20 @@ namespace VocaluxeLib.Menu
star = new CParticle(_PartyModeID, _Theme.TextureName, Color,
CBase.Game.GetRandom(w) + Rect.X - size / 4f,
CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Type);
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
}
else
{
star = new CParticle(_PartyModeID, Texture, Color,
CBase.Game.GetRandom(w) + Rect.X - size / 4f,
CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Type);
size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
}
_Stars.Add(star);
}
if (_Type == EParticleType.Flare || _Type == EParticleType.PerfNoteStar || _Type == EParticleType.Twinkle)
if (_Theme.Type == EParticleType.Flare || _Theme.Type == EParticleType.PerfNoteStar || _Theme.Type == EParticleType.Twinkle)
_NextSpawnTime = -1f;
int i = 0;
@@ -594,10 +585,15 @@ namespace VocaluxeLib.Menu
public void LoadTextures()
{
if (!String.IsNullOrEmpty(_Theme.ColorName))
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (!String.IsNullOrEmpty(_Theme.Color.Name))
Color = CBase.Theme.GetColor(_Theme.Color.Name, _PartyModeID);
else
Color = _Theme.Color.Color;
if (!String.IsNullOrEmpty(_Theme.TextureName))
Texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
Rect = _Theme.Rect;
}
public void ReloadTextures()
@@ -606,11 +602,19 @@ namespace VocaluxeLib.Menu
LoadTextures();
}
public SThemeParticleEffect GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
@@ -622,6 +626,9 @@ namespace VocaluxeLib.Menu
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
_Theme.Rect.W = Rect.W;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}