Merge branch 'develop' of git://github.com/flokuep/Vocaluxe into Better_Graphics_Handling
Conflicts: Vocaluxe/COSFunctions.cs VocaluxeLib/CHelper.cs VocaluxeLib/Menu/CStatic.cs VocaluxeLib/Structs.cs
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@@ -17,26 +17,42 @@
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using System;
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using System.Xml;
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using System.Xml.Serialization;
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namespace VocaluxeLib.Menu
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{
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enum EEqualizerStyle
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public enum EEqualizerStyle
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{
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Columns
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}
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struct SThemeEqualizer
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[XmlType("Equalizer")]
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public struct SThemeEqualizer
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{
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[XmlAttributeAttribute(AttributeName = "Name")]
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public string Name;
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public string ColorName;
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public string MaxColorName;
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[XmlElement("Skin")]
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public string TextureName;
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public int NumBars;
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[XmlElement("Rect")]
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public SRectF Rect;
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[XmlElement("NumBars")]
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public int NumBars;
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[XmlElement("Space")]
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public float Space;
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[XmlElement("Style")]
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public EEqualizerStyle Style;
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[XmlElement("DrawNegative")]
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public EOffOn DrawNegative;
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[XmlElement("Color")]
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public SThemeColor Color;
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[XmlElement("MaxColor")]
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public SThemeColor MaxColor;
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[XmlElement("Reflection")]
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public SReflection Reflection;
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}
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public class CEqualizer : IMenuElement
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@@ -63,6 +79,11 @@ namespace VocaluxeLib.Menu
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return _Theme.Name;
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}
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public bool ThemeLoaded
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{
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get { return _ThemeLoaded; }
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}
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private float[] _Bars;
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private int _MaxBar;
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private float _MaxVolume;
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@@ -86,6 +107,17 @@ namespace VocaluxeLib.Menu
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ReflectionHeight = 0f;
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}
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public CEqualizer(SThemeEqualizer theme, int partyModeID)
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{
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_PartyModeID = partyModeID;
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_Theme = theme;
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Visible = true;
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ScreenHandles = false;
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LoadTextures();
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}
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public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
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{
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string item = xmlPath + "/" + elementName;
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@@ -107,8 +139,8 @@ namespace VocaluxeLib.Menu
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_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/DrawNegative", ref _Theme.DrawNegative);
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if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
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if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.Color.Name, skinIndex, out Color);
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
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@@ -117,8 +149,8 @@ namespace VocaluxeLib.Menu
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
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}
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if (xmlReader.GetValue(item + "/MaxColor", out _Theme.MaxColorName, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
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if (xmlReader.GetValue(item + "/MaxColor", out _Theme.MaxColor.Name, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.MaxColor.Name, skinIndex, out Color);
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxR", ref MaxColor.R);
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@@ -133,86 +165,28 @@ namespace VocaluxeLib.Menu
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Reflection = true;
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Height", ref ReflectionHeight);
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_Theme.Reflection = new SReflection(true, ReflectionHeight, ReflectionSpace);
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}
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else
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{
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Reflection = false;
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_Theme.Reflection = new SReflection(false, 0f, 0f);
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}
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if (_ThemeLoaded)
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{
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_Theme.Name = elementName;
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_Bars = new float[_Theme.NumBars];
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for (int i = 0; i < _Bars.Length; i++)
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_Bars[i] = 0f;
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_Theme.Space = Space;
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_Theme.Color.Color = new SColorF(Color);
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_Theme.MaxColor.Color = new SColorF(MaxColor);
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_Theme.Rect = Rect;
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LoadTextures();
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}
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return _ThemeLoaded;
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}
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public bool SaveTheme(XmlWriter writer)
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{
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if (_ThemeLoaded)
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{
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writer.WriteStartElement(_Theme.Name);
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writer.WriteComment("<Skin>: Texture name");
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writer.WriteElementString("Skin", _Theme.TextureName);
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writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height");
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writer.WriteElementString("X", Rect.X.ToString("#0"));
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writer.WriteElementString("Y", Rect.Y.ToString("#0"));
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writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
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writer.WriteElementString("W", Rect.W.ToString("#0"));
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writer.WriteElementString("H", Rect.H.ToString("#0"));
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writer.WriteComment("<NumBars>: Number of equalizer-elements.");
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writer.WriteElementString("NumBars", _Theme.NumBars.ToString("#0"));
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writer.WriteComment("<Space>: Space between equalizer-elements.");
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writer.WriteElementString("Space", Space.ToString("#0.00"));
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writer.WriteComment("<Style>: Style of equalizer-elements: " + CHelper.ListStrings(Enum.GetNames(typeof(EEqualizerStyle))));
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writer.WriteElementString("Style", Enum.GetName(typeof(EEqualizerStyle), _Theme.Style));
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writer.WriteComment("<DrawNegative>: Draw negative values: " + CHelper.ListStrings(Enum.GetNames(typeof(EOffOn))));
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writer.WriteElementString("DrawNegative", Enum.GetName(typeof(EOffOn), _Theme.DrawNegative));
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writer.WriteComment("<Color>: Equalizer color from ColorScheme (high priority)");
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writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("Color", _Theme.ColorName);
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else
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{
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writer.WriteElementString("R", Color.R.ToString("#0.00"));
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writer.WriteElementString("G", Color.G.ToString("#0.00"));
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writer.WriteElementString("B", Color.B.ToString("#0.00"));
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writer.WriteElementString("A", Color.A.ToString("#0.00"));
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}
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writer.WriteComment("<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)");
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writer.WriteComment("or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)");
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("MaxColor", _Theme.ColorName);
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else
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{
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writer.WriteElementString("MaxR", Color.R.ToString("#0.00"));
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writer.WriteElementString("MaxG", Color.G.ToString("#0.00"));
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writer.WriteElementString("MaxB", Color.B.ToString("#0.00"));
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writer.WriteElementString("MaxA", Color.A.ToString("#0.00"));
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}
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writer.WriteComment("<Reflection> If exists:");
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writer.WriteComment(" <Space>: Reflection Space");
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writer.WriteComment(" <Height>: Reflection Height");
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if (Reflection)
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{
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writer.WriteStartElement("Reflection");
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writer.WriteElementString("Space", ReflectionSpace.ToString("#0"));
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writer.WriteElementString("Height", ReflectionHeight.ToString("#0"));
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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return true;
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}
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return false;
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}
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public void Update(float[] weights, float volume)
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{
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if (weights == null || weights.Length == 0 || _Bars == null)
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@@ -286,11 +260,28 @@ namespace VocaluxeLib.Menu
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public void LoadTextures()
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{
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
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if (!String.IsNullOrEmpty(_Theme.Color.Name))
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Color = CBase.Theme.GetColor(_Theme.Color.Name, _PartyModeID);
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else
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Color = _Theme.Color.Color;
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if (!String.IsNullOrEmpty(_Theme.MaxColorName))
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MaxColor = CBase.Theme.GetColor(_Theme.MaxColorName, _PartyModeID);
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if (!String.IsNullOrEmpty(_Theme.MaxColor.Name))
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MaxColor = CBase.Theme.GetColor(_Theme.MaxColor.Name, _PartyModeID);
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else
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MaxColor = _Theme.MaxColor.Color;
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Rect = _Theme.Rect;
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Space = _Theme.Space;
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Reflection = _Theme.Reflection.Enabled;
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if(Reflection)
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{
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ReflectionHeight = _Theme.Reflection.Height;
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ReflectionSpace = _Theme.Reflection.Space;
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}
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_Bars = new float[_Theme.NumBars];
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for (int i = 0; i < _Bars.Length; i++)
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_Bars[i] = 0f;
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}
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public void ReloadTextures()
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@@ -299,11 +290,19 @@ namespace VocaluxeLib.Menu
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LoadTextures();
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}
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public SThemeEqualizer GetTheme()
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{
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return _Theme;
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}
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#region ThemeEdit
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public void MoveElement(int stepX, int stepY)
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{
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Rect.X += stepX;
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Rect.Y += stepY;
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_Theme.Rect.X += stepX;
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_Theme.Rect.Y += stepY;
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}
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public void ResizeElement(int stepW, int stepH)
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@@ -312,9 +311,13 @@ namespace VocaluxeLib.Menu
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if (Rect.W <= 0)
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Rect.W = 1;
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_Theme.Rect.W = Rect.W;
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Rect.H += stepH;
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if (Rect.H <= 0)
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Rect.H = 1;
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_Theme.Rect.H = Rect.H;
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}
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#endregion ThemeEdit
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}
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