Load complete theme-date with de-serialization.
This commit is contained in:
1 parent
4f8c482645
commit
c07441bc63
55 files changed
+19978
-21762
No files matched your search
@@ -436,47 +436,6 @@ namespace VocaluxeLib.Menu
|
||||
return _ThemeLoaded;
|
||||
}
|
||||
|
||||
public bool SaveTheme(XmlWriter writer)
|
||||
{
|
||||
if (_ThemeLoaded)
|
||||
{
|
||||
writer.WriteStartElement(_Theme.Name);
|
||||
|
||||
writer.WriteComment("<Skin>: Texture name");
|
||||
writer.WriteElementString("Skin", _Theme.TextureName);
|
||||
|
||||
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: ParticleEffect position, width and height");
|
||||
writer.WriteElementString("X", Rect.X.ToString("#0"));
|
||||
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
|
||||
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
|
||||
writer.WriteElementString("W", Rect.W.ToString("#0"));
|
||||
writer.WriteElementString("H", Rect.H.ToString("#0"));
|
||||
|
||||
writer.WriteComment("<Color>: ParticleEffect color from ColorScheme (high priority)");
|
||||
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
|
||||
if (!String.IsNullOrEmpty(_Theme.Color.Name))
|
||||
writer.WriteElementString("Color", _Theme.Color.Name);
|
||||
else
|
||||
{
|
||||
writer.WriteElementString("R", Color.R.ToString("#0.00"));
|
||||
writer.WriteElementString("G", Color.G.ToString("#0.00"));
|
||||
writer.WriteElementString("B", Color.B.ToString("#0.00"));
|
||||
writer.WriteElementString("A", Color.A.ToString("#0.00"));
|
||||
}
|
||||
|
||||
writer.WriteComment("<Type>: Type of ParticleEffect: " + CHelper.ListStrings(Enum.GetNames(typeof(EParticleType))));
|
||||
writer.WriteElementString("Type", Enum.GetName(typeof(EParticleType), _Theme.Type));
|
||||
writer.WriteComment("<Size>: Size of particle");
|
||||
writer.WriteElementString("Size", _Theme.Size.ToString("#0.00"));
|
||||
writer.WriteComment("<MaxNumber>: Max number of drawn particles");
|
||||
writer.WriteElementString("MaxNumber", _Theme.MaxNumber.ToString("#0"));
|
||||
|
||||
writer.WriteEndElement();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
bool doSpawn = false;
|
||||
|
||||
Reference in new issue
Block a user