some more reconstructions on avatars
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@@ -63,274 +63,4 @@ namespace VocaluxeLib.Menu
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void ProcessMouseClick(int x, int y);
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void ProcessMouseMove(int x, int y);
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}
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public interface IMenuParty
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{
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void SetPartyModeID(int partyModeID);
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int GetPartyModeID();
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void AssingPartyMode(IPartyMode partyMode);
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void DataToScreen(Object data);
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}
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public interface IConfig
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{
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void SetBackgroundMusicVolume(int newVolume);
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int GetBackgroundMusicVolume();
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int GetPreviewMusicVolume();
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EOffOn GetVideosToBackground();
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EOffOn GetVideoBackgrounds();
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EOffOn GetVideoPreview();
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ESongMenu GetSongMenuType();
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EOffOn GetDrawNoteLines();
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EOffOn GetDrawToneHelper();
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int GetCoverSize();
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IEnumerable<string> GetSongFolder();
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ESongSorting GetSongSorting();
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EOffOn GetTabs();
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EOffOn GetIgnoreArticles();
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bool IsMicConfigured(int playerNr);
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int GetMaxNumMics();
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}
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public interface ISettings
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{
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int GetRenderW();
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int GetRenderH();
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bool IsTabNavigation();
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float GetZFar();
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float GetZNear();
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EGameState GetGameState();
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int GetToneMin();
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int GetToneMax();
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int GetNumNoteLines();
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int GetMaxNumPlayer();
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float GetDefaultMedleyFadeInTime();
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float GetDefaultMedleyFadeOutTime();
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int GetMedleyMinSeriesLength();
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float GetMedleyMinDuration();
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}
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public interface ITheme
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{
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string GetThemeScreensPath(int partyModeID);
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int GetSkinIndex(int partyModeID);
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STexture GetSkinTexture(string textureName, int partyModeID);
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STexture GetSkinVideoTexture(string videoName, int partyModeID);
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void SkinVideoResume(string videoName, int partyModeID);
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void SkinVideoPause(string videoName, int partyModeID);
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SColorF GetColor(string colorName, int partyModeID);
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bool GetColor(string colorName, int skinIndex, out SColorF color);
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SColorF GetPlayerColor(int playerNr);
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void UnloadSkins();
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void ListSkins();
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void LoadSkins();
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void LoadTheme();
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}
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public interface IBackgroundMusic
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{
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bool IsDisabled();
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bool IsPlaying();
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bool SongHasVideo();
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bool VideoEnabled();
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void SetStatus(bool disabled);
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void Next();
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void Previous();
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void Pause();
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void Play();
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void ApplyVolume();
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STexture GetVideoTexture();
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}
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public interface IDrawing
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{
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RectangleF GetTextBounds(CText text);
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void DrawTexture(STexture texture, SRectF rect);
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void DrawTexture(STexture texture, SRectF rect, SColorF color);
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void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds);
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void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored);
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void DrawTextureReflection(STexture texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
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void RemoveTexture(ref STexture texture);
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void DrawColor(SColorF color, SRectF rect);
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void DrawColorReflection(SColorF color, SRectF rect, float space, float height);
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}
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public interface IGraphics
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{
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void ReloadTheme();
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void SaveTheme();
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void FadeTo(EScreens nextScreen);
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float GetGlobalAlpha();
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}
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public interface ILog
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{
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void LogError(string errorText);
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}
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public interface IFonts
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{
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void SetFont(string fontName);
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void SetStyle(EStyle fontStyle);
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RectangleF GetTextBounds(CText text, float textHeight);
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void DrawText(string text, float textHeight, float x, float y, float z, SColorF color);
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void DrawTextReflection(string text, float textHeight, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight);
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void DrawText(string text, float textHeight, float x, float y, float z, SColorF color, float begin, float end);
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}
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public interface ILanguage
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{
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string Translate(string keyWord);
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string Translate(string keyWord, int partyModeID);
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bool TranslationExists(string keyWord);
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}
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public interface IGame
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{
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int GetNumPlayer();
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void SetNumPlayer(int numPlayer);
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SPlayer[] GetPlayers();
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CPoints GetPoints();
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float GetMidBeatD();
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int GetCurrentBeatD();
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int GetRandom(int max);
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double GetRandomDouble();
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float GetTimeFromBeats(float beat, float bpm);
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void AddSong(int songID, EGameMode gameMode);
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void Reset();
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void ClearSongs();
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int GetNumSongs();
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}
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public interface IRecording
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{
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int GetToneAbs(int playerNr);
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}
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public interface IProfiles
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{
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CProfile[] GetProfiles();
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EGameDifficulty GetDifficulty(int profileID);
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string GetPlayerName(int profileID, int playerNum = 0);
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}
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public interface ISongs
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{
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int GetNumSongs();
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int GetNumSongsVisible();
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int GetNumCategories();
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int NumSongsInCategory(int categoryIndex);
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bool IsInCategory();
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int GetCurrentCategoryIndex();
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EOffOn GetTabs();
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string GetSearchFilter();
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void SetCategory(int categoryIndex);
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void UpdateRandomSongList();
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CSong GetVisibleSong(int visibleIndex);
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CSong GetSongByID(int songID);
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ReadOnlyCollection<CSong> GetVisibleSongs();
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CCategory GetCategory(int index);
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void AddPartySongSung(int songID);
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void ResetSongSung(int catIndex = -1);
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void SortSongs(ESongSorting sorting, EOffOn tabs, EOffOn ignoreArticles, String searchString, EDuetOptions duetOptions);
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void NextCategory();
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void PrevCategory();
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}
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public interface IVideo
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{
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int Load(string videoFileName);
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bool Skip(int videoStream, float startPosition, float videoGap);
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bool GetFrame(int videoStream, ref STexture videoTexture, float time, out float videoTime);
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bool IsFinished(int videoStream);
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bool Close(int videoStream);
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}
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public interface ISound
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{
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int Load(string soundFile, bool prescan);
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void SetPosition(int soundStream, float newPosition);
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void Play(int soundStream);
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void Fade(int soundStream, float targetVolume, float duration);
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bool IsFinished(int soundStream);
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float GetPosition(int soundStream);
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float GetLength(int soundStream);
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void FadeAndStop(int soundStream, float targetVolume, float duration);
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void SetStreamVolume(int soundStream, float volume);
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void SetStreamVolumeMax(int soundStream, float maxVolume);
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}
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public interface ICover
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{
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STexture GetNoCover();
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}
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public interface IDataBase
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{
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bool GetCover(string fileName, ref STexture texture, int coverSize);
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}
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public interface IControllers
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{
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void SetRumble(float duration);
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}
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public interface IPlaylist
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{
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string GetPlaylistName(int playlistID);
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List<string> GetPlaylistNames();
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void SetPlaylistName(int playlistID, string name);
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void DeletePlaylist(int playlistID);
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void SavePlaylist(int playlistID);
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int GetNumPlaylists();
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void AddPlaylistSong(int playlistID, int songID);
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void AddPlaylistSong(int playlistID, int songID, EGameMode gameMode);
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void InsertPlaylistSong(int playlistID, int positionIndex, int songID, EGameMode gameMode);
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void MovePlaylistSong(int playlistID, int sourceIndex, int destIndex);
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void MovePlaylistSongDown(int playlistID, int songIndex);
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void MovePlaylistSongUp(int playlistID, int songIndex);
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void DeletePlaylistSong(int playlistID, int songIndex);
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int GetPlaylistSongCount(int playlistID);
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CPlaylistSong GetPlaylistSong(int playlistID, int songIndex);
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}
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}
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