Used object initializers

This commit is contained in:
Flamefire committed 2013-04-23 22:11:32 +02:00
1 parent 477b023520
commit b8fe334153
47 files changed
+289 -515

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@@ -203,24 +203,26 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ToScreenNames = new SDataToScreenNames();
_ToScreenMain = new SDataToScreenMain();
_GameData = new SData();
_GameData.NumFields = 9;
_GameData.NumPlayerTeam1 = 2;
_GameData.NumPlayerTeam2 = 2;
_GameData.ProfileIDsTeam1 = new List<int>();
_GameData.ProfileIDsTeam2 = new List<int>();
_GameData.PlayerTeam1 = new List<int>();
_GameData.PlayerTeam2 = new List<int>();
_GameData.CurrentRoundNr = 0;
_GameData.SingRoundNr = 0;
_GameData.SongSource = ESongSource.TR_ALLSONGS;
_GameData.PlaylistID = 0;
_GameData.CategoryID = 0;
_GameData.GameMode = EPartyGameMode.TR_GAMEMODE_NORMAL;
_GameData.Rounds = new List<CRound>();
_GameData.Songs = new List<int>();
_GameData.NumJokerRandom = new int[2];
_GameData.NumJokerRetry = new int[2];
_GameData = new SData
{
NumFields = 9,
NumPlayerTeam1 = 2,
NumPlayerTeam2 = 2,
ProfileIDsTeam1 = new List<int>(),
ProfileIDsTeam2 = new List<int>(),
PlayerTeam1 = new List<int>(),
PlayerTeam2 = new List<int>(),
CurrentRoundNr = 0,
SingRoundNr = 0,
SongSource = ESongSource.TR_ALLSONGS,
PlaylistID = 0,
CategoryID = 0,
GameMode = EPartyGameMode.TR_GAMEMODE_NORMAL,
Rounds = new List<CRound>(),
Songs = new List<int>(),
NumJokerRandom = new int[2],
NumJokerRetry = new int[2]
};
}
public override bool Init()
@@ -281,10 +283,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Stage = EStage.NotStarted;
else
{
if (CBase.Game.GetRandom(100) < 50)
_GameData.Team = 0;
else
_GameData.Team = 1;
_GameData.Team = CBase.Game.GetRandom(100) < 50 ? 0 : 1;
_GameData.ProfileIDsTeam1 = dataFrom.ScreenNames.ProfileIDsTeam1;
_GameData.ProfileIDsTeam2 = dataFrom.ScreenNames.ProfileIDsTeam2;
_Stage = EStage.Names;
@@ -377,10 +376,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
if (screen != null)
{
if (_GameData.Team == 1)
_GameData.Team = 0;
else
_GameData.Team = 1;
_GameData.Team = _GameData.Team == 1 ? 0 : 1;
CBase.Songs.ResetPartySongSung();
_GameData.CurrentRoundNr = 1;
_ToScreenMain.CurrentRoundNr = 1;
@@ -410,10 +406,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
if (screen != null)
{
if (_GameData.Team == 1)
_GameData.Team = 0;
else
_GameData.Team = 1;
_GameData.Team = _GameData.Team == 1 ? 0 : 1;
_UpdateSongList();
_UpdatePlayerList();
_ToScreenMain.CurrentRoundNr = _GameData.CurrentRoundNr;
@@ -388,8 +388,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
for (int i = 0; i < 25; i++)
{
CField f = new CField();
f.Button = GetNewButton(_Buttons[_ButtonField]);
CField f = new CField {Button = GetNewButton(_Buttons[_ButtonField])};
f.Button.Visible = false;
f.Content = new CRound();
_AddButton(f.Button);
@@ -93,11 +93,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose, _ButtonPlayerChooseScrollUp, _ButtonPlayerChooseScrollDown};
_Data = new SDataFromScreen();
SFromScreenNames names = new SFromScreenNames();
names.FadeToConfig = false;
names.FadeToMain = false;
names.ProfileIDsTeam1 = new List<int>();
names.ProfileIDsTeam2 = new List<int>();
SFromScreenNames names = new SFromScreenNames {FadeToConfig = false, FadeToMain = false, ProfileIDsTeam1 = new List<int>(), ProfileIDsTeam2 = new List<int>()};
_Data.ScreenNames = names;
}
@@ -378,9 +374,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
CPlayerChooseButton pcb = new CPlayerChooseButton();
pcb.Button = b;
pcb.ProfileID = -1;
CPlayerChooseButton pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
_PlayerChooseButtons.Add(pcb);
column++;
if (column >= _PlayerChooseButtonsNumH)