Used object initializers
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@@ -98,8 +98,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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public CPartyScreenChallengeMedleyMain()
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{
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_Data = new SDataFromScreen();
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_Data.ScreenMain = new SFromScreenMain();
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_Data = new SDataFromScreen {ScreenMain = new SFromScreenMain()};
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}
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public override void Init()
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@@ -406,9 +405,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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_RoundsTable = new List<CRoundsTableRow>();
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for (int i = 0; i < 5; i++)
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{
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CRoundsTableRow rtr = new CRoundsTableRow();
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rtr.TextPlayer = new List<CText>();
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rtr.TextScores = new List<CText>();
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CRoundsTableRow rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
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_RoundsTable.Add(rtr);
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}
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//Create statics and texts for rounds
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@@ -438,11 +435,8 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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_RoundsTableScrollArea = new SRectF();
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int numPlayerInOneRow = 3;
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if (_GameState.NumPlayerAtOnce <= numPlayerInOneRow)
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_NumRoundsVisible = 5;
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else
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_NumRoundsVisible = 3;
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const int numPlayerInOneRow = 3;
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_NumRoundsVisible = _GameState.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
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if (_NumRoundsVisible > _GameState.Combs.Count)
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_NumRoundsVisible = _GameState.Combs.Count;
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@@ -536,10 +530,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private void _BuildPlayerTable()
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{
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_PlayerTableScrollArea = new SRectF();
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_PlayerTableScrollArea.X = _Texts[_TextPosition].X;
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_PlayerTableScrollArea.Y = _Texts[_TextPosition].Y;
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_PlayerTableScrollArea.W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X;
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_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
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_PlayerTable = new List<STableRow>();
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float delta = _Texts[_TextPosition].Height * 1.2f;
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@@ -548,14 +539,15 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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for (int i = 0; i < 10; i++)
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{
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STableRow row = new STableRow();
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row.Pos = GetNewText(_Texts[_TextPosition]);
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row.Name = GetNewText(_Texts[_TextPlayerName]);
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row.Rounds = GetNewText(_Texts[_TextNumPlayed]);
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row.Won = GetNewText(_Texts[_TextWon]);
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row.SingPoints = GetNewText(_Texts[_TextSingPoints]);
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row.GamePoints = GetNewText(_Texts[_TextGamePoints]);
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STableRow row = new STableRow
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{
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Pos = GetNewText(_Texts[_TextPosition]),
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Name = GetNewText(_Texts[_TextPlayerName]),
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Rounds = GetNewText(_Texts[_TextNumPlayed]),
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Won = GetNewText(_Texts[_TextWon]),
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SingPoints = GetNewText(_Texts[_TextSingPoints]),
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GamePoints = GetNewText(_Texts[_TextGamePoints])
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};
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row.Pos.Y += delta * (i + 1);
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row.Name.Y += delta * (i + 1);
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