Used object initializers
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@@ -178,14 +178,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ToScreenNames = new SDataToScreenNames();
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_ToScreenMain = new SDataToScreenMain();
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_GameData = new SData();
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_GameData.NumPlayer = 4;
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_GameData.NumPlayerAtOnce = 2;
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_GameData.NumRounds = 2;
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_GameData.CurrentRoundNr = 1;
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_GameData.ProfileIDs = new List<int>();
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_GameData.CatSongIndices = null;
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_GameData.Results = null;
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_GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 2, CurrentRoundNr = 1, ProfileIDs = new List<int>(), CatSongIndices = null, Results = null};
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}
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public override bool Init()
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@@ -657,15 +650,11 @@ namespace VocaluxeLib.PartyModes.Challenge
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List<SStats> result = new List<SStats>();
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for (int i = 0; i < _GameData.NumPlayerAtOnce; i++)
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{
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SStats stat = new SStats();
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stat.ProfileID = results[i].ProfileID;
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stat.SingPoints = (int)Math.Round(results[i].Points);
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stat.Won = 0;
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stat.GamePoints = 0;
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SStats stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
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result.Add(stat);
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}
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result.Sort(delegate(SStats s1, SStats s2) { return s1.SingPoints.CompareTo(s2.SingPoints); });
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result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
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int current = result[result.Count - 1].SingPoints;
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int points = result.Count;
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@@ -53,10 +53,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
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_Data = new SDataFromScreen();
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SFromScreenConfig config = new SFromScreenConfig();
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config.NumPlayer = 4;
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config.NumPlayerAtOnce = 2;
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config.NumRounds = 12;
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SFromScreenConfig config = new SFromScreenConfig {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12};
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_Data.ScreenConfig = config;
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}
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@@ -227,10 +224,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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int res = _Data.ScreenConfig.NumPlayer / _Data.ScreenConfig.NumPlayerAtOnce;
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int mod = _Data.ScreenConfig.NumPlayer % _Data.ScreenConfig.NumPlayerAtOnce;
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if (mod == 0)
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_RoundSteps = res;
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else
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_RoundSteps = _Data.ScreenConfig.NumPlayer;
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_RoundSteps = mod == 0 ? res : _Data.ScreenConfig.NumPlayer;
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}
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private void _Back()
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@@ -98,8 +98,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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public CPartyScreenChallengeMain()
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{
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_Data = new SDataFromScreen();
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_Data.ScreenMain = new SFromScreenMain();
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_Data = new SDataFromScreen {ScreenMain = new SFromScreenMain()};
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}
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public override void Init()
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@@ -406,9 +405,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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_RoundsTable = new List<CRoundsTableRow>();
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for (int i = 0; i < 5; i++)
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{
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CRoundsTableRow rtr = new CRoundsTableRow();
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rtr.TextPlayer = new List<CText>();
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rtr.TextScores = new List<CText>();
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CRoundsTableRow rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
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_RoundsTable.Add(rtr);
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}
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//Create statics and texts for rounds
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@@ -438,11 +435,8 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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_RoundsTableScrollArea = new SRectF();
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int numPlayerInOneRow = 3;
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if (_GameState.NumPlayerAtOnce <= numPlayerInOneRow)
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_NumRoundsVisible = 5;
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else
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_NumRoundsVisible = 3;
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const int numPlayerInOneRow = 3;
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_NumRoundsVisible = _GameState.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
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if (_NumRoundsVisible > _GameState.Combs.Count)
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_NumRoundsVisible = _GameState.Combs.Count;
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@@ -536,10 +530,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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private void _BuildPlayerTable()
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{
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_PlayerTableScrollArea = new SRectF();
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_PlayerTableScrollArea.X = _Texts[_TextPosition].X;
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_PlayerTableScrollArea.Y = _Texts[_TextPosition].Y;
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_PlayerTableScrollArea.W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X;
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_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
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_PlayerTable = new List<STableRow>();
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float delta = _Texts[_TextPosition].Height * 1.2f;
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@@ -548,14 +539,15 @@ namespace VocaluxeLib.PartyModes.Challenge
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for (int i = 0; i < 10; i++)
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{
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STableRow row = new STableRow();
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row.Pos = GetNewText(_Texts[_TextPosition]);
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row.Name = GetNewText(_Texts[_TextPlayerName]);
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row.Rounds = GetNewText(_Texts[_TextNumPlayed]);
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row.Won = GetNewText(_Texts[_TextWon]);
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row.SingPoints = GetNewText(_Texts[_TextSingPoints]);
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row.GamePoints = GetNewText(_Texts[_TextGamePoints]);
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STableRow row = new STableRow
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{
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Pos = GetNewText(_Texts[_TextPosition]),
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Name = GetNewText(_Texts[_TextPlayerName]),
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Rounds = GetNewText(_Texts[_TextNumPlayed]),
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Won = GetNewText(_Texts[_TextWon]),
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SingPoints = GetNewText(_Texts[_TextSingPoints]),
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GamePoints = GetNewText(_Texts[_TextGamePoints])
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};
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row.Pos.Y += delta * (i + 1);
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row.Name.Y += delta * (i + 1);
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