changed base handling in VocaluxeLib

This commit is contained in:
Alexander Eckart committed 2013-02-22 17:57:47 +01:00
1 parent 08658e20e3
commit b4f77d50b2
42 files changed
+801 -924

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@@ -63,7 +63,7 @@ namespace Vocaluxe.PartyModes
}
catch (Exception e)
{
_Base.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + _ThemeName + ". " + e.Message);;
CBase.Base.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + _ThemeName + ". " + e.Message);;
}
}
@@ -133,7 +133,7 @@ namespace Vocaluxe.PartyModes
{
base.OnShow();
_MaxNumMics = _Base.Config.GetMaxNumMics();
_MaxNumMics = CBase.Base.Config.GetMaxNumMics();
if (_MaxNumMics > 6)
_MaxNumMics = 6;
@@ -122,7 +122,7 @@ namespace Vocaluxe.PartyModes
}
catch (Exception e)
{
_Base.Log.LogError("Error in party mode screen challenge main. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
CBase.Base.Log.LogError("Error in party mode screen challenge main. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
}
}
@@ -331,7 +331,7 @@ namespace Vocaluxe.PartyModes
private void UpdateNextPlayerPositions()
{
float x = _Base.Settings.GetRenderW()/2 - ((GameState.NumPlayerAtOnce * Statics[htStatics(StaticNextPlayer)].Rect.W) + ((GameState.NumPlayerAtOnce-1) * 15))/2;
float x = CBase.Base.Settings.GetRenderW()/2 - ((GameState.NumPlayerAtOnce * Statics[htStatics(StaticNextPlayer)].Rect.W) + ((GameState.NumPlayerAtOnce-1) * 15))/2;
float static_y = 590;
float text_y = 550;
for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
@@ -359,13 +359,13 @@ namespace Vocaluxe.PartyModes
if (GameState.CurrentRoundNr <= GameState.Combs.Count)
{
Texts[htTexts(TextNextPlayerMessage)].Visible = true;
SProfile[] profiles = _Base.Profiles.GetProfiles();
SProfile[] profiles = CBase.Base.Profiles.GetProfiles();
for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
{
int pid = GameState.Combs[GameState.CurrentRoundNr - 1].Player[i];
NextPlayerStatics[i].Texture = profiles[GameState.ProfileIDs[pid]].Avatar.Texture;
NextPlayerTexts[i].Text = profiles[GameState.ProfileIDs[pid]].PlayerName;
NextPlayerTexts[i].Color = _Base.Theme.GetPlayerColor((i + 1));
NextPlayerTexts[i].Color = CBase.Base.Theme.GetPlayerColor((i + 1));
}
}
else
@@ -432,7 +432,7 @@ namespace Vocaluxe.PartyModes
RoundsTableScrollArea.X = x;
RoundsTableScrollArea.Y = y;
RoundsTableScrollArea.W = _Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20;
RoundsTableScrollArea.W = CBase.Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20;
float delta = Texts[htTexts(TextRoundNumber)].Height;
@@ -455,8 +455,8 @@ namespace Vocaluxe.PartyModes
for (int column = row * NumPlayerInOneRow; column < num; column++)
{
//Player
float _x = x + 15 + (_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2 - 5;
float _x = x + 15 + (CBase.Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((CBase.Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
float maxw = ((CBase.Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2 - 5;
RoundsTable[round].TextPlayer[column].X = _x;
RoundsTable[round].TextPlayer[column].Y = y;
RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
@@ -475,7 +475,7 @@ namespace Vocaluxe.PartyModes
private void UpdateRoundsTable()
{
SProfile[] profile = _Base.Profiles.GetProfiles();
SProfile[] profile = CBase.Base.Profiles.GetProfiles();
for (int i = 0; i < RoundsTable.Count; i++)
{
for(int p = 0; p < RoundsTable[i].TextPlayer.Count; p++)
@@ -569,7 +569,7 @@ namespace Vocaluxe.PartyModes
private void UpdatePlayerTable()
{
SProfile[] profiles = _Base.Profiles.GetProfiles();
SProfile[] profiles = CBase.Base.Profiles.GetProfiles();
for (int i = 0; i < PlayerTable.Count; i++)
{
@@ -641,7 +641,7 @@ namespace Vocaluxe.PartyModes
private string GetPlayerWinString()
{
string s = "";
SProfile[] profiles = _Base.Profiles.GetProfiles();
SProfile[] profiles = CBase.Base.Profiles.GetProfiles();
for (int i = 0; i < GameState.ResultTable.Count; i++)
{
@@ -108,7 +108,7 @@ namespace Vocaluxe.PartyModes
}
catch (Exception e)
{
_Base.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
CBase.Base.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
}
}
@@ -175,7 +175,7 @@ namespace Vocaluxe.PartyModes
chooseAvatarStatic.Rect = PlayerChooseButtons[i].Button.Rect;
chooseAvatarStatic.Rect.Z = -100;
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
chooseAvatarStatic.Texture = _Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
chooseAvatarStatic.Texture = CBase.Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
}
}
}
@@ -223,7 +223,7 @@ namespace Vocaluxe.PartyModes
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
PlayerDestinationButtons[added].Text.Text = CBase.Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//Update Tiles-List
UpdateButtonPlayerChoose();
}
@@ -368,9 +368,9 @@ namespace Vocaluxe.PartyModes
if ((i + Offset * NumButtonPlayerChoose) < PlayerChooseButtonsVisibleProfiles.Count)
{
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Text.Text = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
@@ -392,11 +392,11 @@ namespace Vocaluxe.PartyModes
private void UpdateVisibleProfiles()
{
PlayerChooseButtonsVisibleProfiles.Clear();
for (int i = 0; i < _Base.Profiles.GetProfiles().Length; i++)
for (int i = 0; i < CBase.Base.Profiles.GetProfiles().Length; i++)
{
bool visible = false;
//Show profile only if active
if (_Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
if (CBase.Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
{
visible = true;
@@ -440,9 +440,9 @@ namespace Vocaluxe.PartyModes
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Texture = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
}
@@ -483,9 +483,9 @@ namespace Vocaluxe.PartyModes
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Texture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
UpdateButtonPlayerChoose();