Add serialization for all theme-elements.

This commit is contained in:
Florian Küpper committed 2014-08-26 16:48:30 +02:00
1 parent 4bbb0bfb14
commit b2102b11d9
17 files changed
+740 -61

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@@ -19,15 +19,31 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Xml;
using System.Xml.Serialization;
using VocaluxeLib.Draw;
namespace VocaluxeLib.Menu
{
struct SThemeParticleEffect
[XmlType("ParticleEffect")]
public struct SThemeParticleEffect
{
[XmlAttributeAttribute(AttributeName = "Name")]
public string Name;
[XmlElement("Skin")]
public string TextureName;
[XmlElement("Rect")]
public SRectF Rect;
[XmlElement("ColorName")]
public string ColorName;
[XmlElement("Color")]
public SColorF Color;
[XmlElement("Type")]
public EParticleType Type;
[XmlElement("Size")]
public float Size;
[XmlElement("MaxNumber")]
public int MaxNumber;
}
public enum EParticleType
@@ -321,6 +337,11 @@ namespace VocaluxeLib.Menu
return _Theme.Name;
}
public bool ThemeLoaded
{
get { return _ThemeLoaded; }
}
public bool IsAlive
{
get { return _Stars.Count > 0 || !_SpawnTimer.IsRunning; }
@@ -399,6 +420,11 @@ namespace VocaluxeLib.Menu
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.Rect = new SRectF(Rect);
_Theme.Color = new SColorF(Color);
_Theme.Type = _Type;
_Theme.Size = _Size;
_Theme.MaxNumber = _MaxNumber;
LoadTextures();
}
return _ThemeLoaded;
@@ -606,11 +632,19 @@ namespace VocaluxeLib.Menu
LoadTextures();
}
public SThemeParticleEffect GetTheme()
{
return _Theme;
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
@@ -622,6 +656,9 @@ namespace VocaluxeLib.Menu
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
_Theme.Rect.W = Rect.W;
_Theme.Rect.H = Rect.H;
}
#endregion ThemeEdit
}