Allow #ENDSHORT tags
Detect where Preview and ShortEnd came from Introduce a function to check whether a given GameMode is available for a song
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@@ -234,7 +234,7 @@ namespace Vocaluxe.Base
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for (int beat = _LastEvalBeat + 1; beat <= RecordedBeat; beat++)
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{
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if ((_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
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(_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
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(_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd.EndBeat == beat))
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Players[p].SongFinished = true;
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CSongLine[] lines = song.Notes.GetVoice(Players[p].VoiceNr).Lines;
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@@ -118,7 +118,6 @@ namespace Vocaluxe.Base
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if (e != null)
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errorText += ": " + e;
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_ErrorLog.Add(_NumErrors + ") " + errorText + "\r\n");
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_ErrorLog.Add(String.Empty);
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if (exit)
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Environment.Exit(Environment.ExitCode);
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}
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