Bugfix to make it .Net2 compiler compliant

Bugfix to allow spaces in project dir
This commit is contained in:
Flamefire committed 2013-03-24 16:52:22 +01:00
1 parent 1fbc436505
commit b0b3c09ab4
41 files changed
+126 -118

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@@ -167,8 +167,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = new[] {5, 5};
_ScreenSongOptions.Selection.TeamNames = new[] {"foo", "bar"};
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
@@ -133,7 +133,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy $(ProjectDir)*.cs $(SolutionDir)Output\PartyModes\$(TargetName)\Code\ /EXCLUDE:$(ProjectDir)..\Excludes.txt /I /Y</PostBuildEvent>
<PostBuildEvent>cd $(SolutionDir)Partymodes\
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@@ -30,9 +30,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.Init();
_ThemeSelectSlides = new[]
_ThemeSelectSlides = new string[]
{SelectSlideNumPlayerTeam1, SelectSlideNumPlayerTeam2, SelectSlideNumFields, SelectSlideSongSource, SelectSlidePlaylist, SelectSlideCategory, SelectSlideGameMode};
_ThemeButtons = new[] {ButtonNext, ButtonBack};
_ThemeButtons = new string[] {ButtonNext, ButtonBack};
Data = new DataFromScreen();
FromScreenConfig config = new FromScreenConfig();
@@ -74,13 +74,13 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.Init();
_ThemeTexts = new[] {TextPopupReallyExit, TextTeamChoosing, TextFinishMessage, TextNextPlayerT1, TextNextPlayerT2, TextNextPlayerNameT1, TextNextPlayerNameT2};
_ThemeButtons = new[]
_ThemeTexts = new string[] {TextPopupReallyExit, TextTeamChoosing, TextFinishMessage, TextNextPlayerT1, TextNextPlayerT2, TextNextPlayerNameT1, TextNextPlayerNameT2};
_ThemeButtons = new string[]
{
ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo, ButtonField, ButtonJokerRandomT1, ButtonJokerRandomT2, ButtonJokerRetryT1,
ButtonJokerRetryT2
};
_ThemeStatics = new[] {StaticPopupBG, StaticAvatarT1, StaticAvatarT2};
_ThemeStatics = new string[] {StaticPopupBG, StaticAvatarT1, StaticAvatarT2};
Data = new DataFromScreen();
FromScreenMain config = new FromScreenMain();
@@ -70,7 +70,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
Data.ScreenNames.ProfileIDsTeam2 = new List<int>();
List<string> buttons = new List<string>();
_ThemeButtons = new[] {ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose, ButtonPlayerChooseScrollUp, ButtonPlayerChooseScrollDown};
_ThemeButtons = new string[] {ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose, ButtonPlayerChooseScrollUp, ButtonPlayerChooseScrollDown};
Data = new DataFromScreen();
FromScreenNames names = new FromScreenNames();