Bugfix to make it .Net2 compiler compliant
Bugfix to allow spaces in project dir
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@@ -149,8 +149,8 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ScreenSongOptions.Selection.RandomOnly = false;
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_ScreenSongOptions.Selection.PartyMode = true;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
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_ScreenSongOptions.Selection.NumJokers = new[] {5, 5};
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_ScreenSongOptions.Selection.TeamNames = new[] {"foo", "bar"};
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_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
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_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
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_ScreenSongOptions.Sorting.SearchString = String.Empty;
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_ScreenSongOptions.Sorting.SearchActive = false;
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@@ -501,30 +501,30 @@ namespace VocaluxeLib.PartyModes.Challenge
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switch (GameData.NumPlayerAtOnce)
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{
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case 1:
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_ScreenSongOptions.Selection.NumJokers = new[] {10};
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_ScreenSongOptions.Selection.NumJokers = new int[] {10};
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break;
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case 2:
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_ScreenSongOptions.Selection.NumJokers = new[] {5, 5};
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_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
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break;
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case 3:
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_ScreenSongOptions.Selection.NumJokers = new[] {4, 4, 4};
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_ScreenSongOptions.Selection.NumJokers = new int[] {4, 4, 4};
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break;
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case 4:
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_ScreenSongOptions.Selection.NumJokers = new[] {3, 3, 3, 3};
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_ScreenSongOptions.Selection.NumJokers = new int[] {3, 3, 3, 3};
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break;
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case 5:
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_ScreenSongOptions.Selection.NumJokers = new[] {2, 2, 2, 2, 2};
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_ScreenSongOptions.Selection.NumJokers = new int[] {2, 2, 2, 2, 2};
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break;
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case 6:
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_ScreenSongOptions.Selection.NumJokers = new[] {2, 2, 2, 2, 2, 2};
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_ScreenSongOptions.Selection.NumJokers = new int[] {2, 2, 2, 2, 2, 2};
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break;
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default:
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_ScreenSongOptions.Selection.NumJokers = new[] {5, 5};
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_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
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break;
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}
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}
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@@ -535,13 +535,13 @@ namespace VocaluxeLib.PartyModes.Challenge
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if (profiles == null)
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{
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_ScreenSongOptions.Selection.TeamNames = new[] {"foo", "bar"};
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_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
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return;
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}
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if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce || profiles.Length < GameData.NumPlayerAtOnce)
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{
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_ScreenSongOptions.Selection.TeamNames = new[] {"foo", "bar"};
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_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
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return;
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}
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