added stats table to challenge main screen. there is a problem with guest profiles.
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74f1158d99
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8 files changed
+358
-7
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@@ -21,5 +21,12 @@
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<TR_SCREENNAMES_TITLE>Challenge Modus: Spielerwahl</TR_SCREENNAMES_TITLE>
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<TR_SCREENNAMES_TITLE>Challenge Modus: Spielerwahl</TR_SCREENNAMES_TITLE>
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<!--ScreenMain-->
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<!--ScreenMain-->
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<TR_SCREENMAIN_TITLE>Challenge Modus: Übersicht</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TITLE>Challenge Modus: Übersicht</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>S</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>U</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>N</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing-Punkte</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Punkte</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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</Texts>
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</root>
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</root>
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@@ -21,5 +21,12 @@
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<TR_SCREENNAMES_TITLE>Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<TR_SCREENNAMES_TITLE>Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<!--ScreenMain-->
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<!--ScreenMain-->
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<TR_SCREENMAIN_TITLE>Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TITLE>Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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</Texts>
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</root>
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</root>
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@@ -21,5 +21,12 @@
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<TR_SCREENNAMES_TITLE>TODO: Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<TR_SCREENNAMES_TITLE>TODO: Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<!--ScreenMain-->
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<!--ScreenMain-->
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>TODO: Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>TODO: Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>TODO: W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>TODO: D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>TODO: L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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</Texts>
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</root>
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</root>
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@@ -21,5 +21,11 @@
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<TR_SCREENNAMES_TITLE>TODO: Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<TR_SCREENNAMES_TITLE>TODO: Challenge Mode: Choose Player</TR_SCREENNAMES_TITLE>
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<!--ScreenMain-->
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<!--ScreenMain-->
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>TODO: Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>TODO: W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>TODO: D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>TODO: L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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</Texts>
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</root>
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</root>
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@@ -58,6 +58,209 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!-- <Height>: Reflection Height-->
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</Text1>
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</Text1>
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<TextPosition>
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<!--<X>, <Y>: Text position-->
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<X>100</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_POS</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextPosition>
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<TextPlayerName>
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<!--<X>, <Y>: Text position-->
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<X>110</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Left</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_PLAYERNAME</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextPlayerName>
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<TextWon>
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<!--<X>, <Y>: Text position-->
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<X>400</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_WON</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextWon>
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<TextDrawn>
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<!--<X>, <Y>: Text position-->
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<X>475</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_DRAWN</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextDrawn>
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<TextLost>
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<!--<X>, <Y>: Text position-->
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<X>550</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_LOST</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextLost>
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<TextSingPoints>
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<!--<X>, <Y>: Text position-->
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<X>750</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_SINGPOINTS</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextSingPoints>
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<TextGamePoints>
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<!--<X>, <Y>: Text position-->
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<X>850</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_GAMEPOINTS</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextGamePoints>
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<ButtonNextRound>
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<ButtonNextRound>
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<!--<Skin>: Texture name-->
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<Skin>Button</Skin>
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@@ -24,6 +24,7 @@ namespace Vocaluxe.PartyModes
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public struct DataToScreenMain
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public struct DataToScreenMain
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{
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{
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public int CurrentRoundNr;
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public int CurrentRoundNr;
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public int NumPlayerAtOnce;
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public List<Combination> Combs;
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public List<Combination> Combs;
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public List<ResultTableRow> ResultTable;
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public List<ResultTableRow> ResultTable;
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}
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}
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@@ -262,8 +263,10 @@ namespace Vocaluxe.PartyModes
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GameData.Rounds = new ChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
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GameData.Rounds = new ChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
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GameData.CurrentRoundNr = 1;
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GameData.CurrentRoundNr = 1;
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ToScreenMain.CurrentRoundNr = 1;
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ToScreenMain.CurrentRoundNr = 1;
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ToScreenMain.NumPlayerAtOnce = GameData.NumPlayerAtOnce;
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ToScreenMain.Combs = GameData.Rounds.Rounds;
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ToScreenMain.Combs = GameData.Rounds.Rounds;
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UpdateScores();
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UpdateScores();
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ToScreenMain.ResultTable = GameData.ResultTable;
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Screen.DataToScreen(ToScreenMain);
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Screen.DataToScreen(ToScreenMain);
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}
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}
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break;
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break;
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@@ -533,6 +536,19 @@ namespace Vocaluxe.PartyModes
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}
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}
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}
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}
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GameData.ResultTable.Sort(delegate(ResultTableRow s1, ResultTableRow s2)
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{
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int res = s1.NumGamePoints.CompareTo(s2.NumGamePoints);
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if (res == 0)
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{
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res = s1.SumSingPoints.CompareTo(s2.NumGamePoints);
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if (res == 0)
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{
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res = s1.NumWon.CompareTo(s2.NumWon);
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}
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}
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return res;
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});
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}
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}
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|||||||
@@ -7,14 +7,37 @@ using Vocaluxe.Menu;
|
|||||||
|
|
||||||
namespace Vocaluxe.PartyModes
|
namespace Vocaluxe.PartyModes
|
||||||
{
|
{
|
||||||
|
struct TableRow
|
||||||
|
{
|
||||||
|
public CText Pos;
|
||||||
|
public CText Name;
|
||||||
|
public CText Won;
|
||||||
|
public CText Drawn;
|
||||||
|
public CText Lost;
|
||||||
|
public CText SingPoints;
|
||||||
|
public CText GamePoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public class PartyScreenChallengeMain : CMenuParty
|
public class PartyScreenChallengeMain : CMenuParty
|
||||||
{
|
{
|
||||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||||
const int ScreenVersion = 1;
|
const int ScreenVersion = 1;
|
||||||
|
|
||||||
|
const string TextPosition = "TextPosition";
|
||||||
|
const string TextPlayerName = "TextPlayerName";
|
||||||
|
const string TextWon = "TextWon";
|
||||||
|
const string TextDrawn = "TextDrawn";
|
||||||
|
const string TextLost = "TextLost";
|
||||||
|
const string TextSingPoints = "TextSingPoints";
|
||||||
|
const string TextGamePoints = "TextGamePoints";
|
||||||
|
|
||||||
const string ButtonNextRound = "ButtonNextRound";
|
const string ButtonNextRound = "ButtonNextRound";
|
||||||
|
|
||||||
|
|
||||||
private DataFromScreen Data;
|
private DataFromScreen Data;
|
||||||
|
private DataToScreenMain GameState;
|
||||||
|
private List<TableRow> Table;
|
||||||
|
|
||||||
public PartyScreenChallengeMain()
|
public PartyScreenChallengeMain()
|
||||||
{
|
{
|
||||||
@@ -27,6 +50,7 @@ namespace Vocaluxe.PartyModes
|
|||||||
base.Init();
|
base.Init();
|
||||||
|
|
||||||
_ThemeName = "PartyScreenChallengeMain";
|
_ThemeName = "PartyScreenChallengeMain";
|
||||||
|
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextWon, TextDrawn, TextLost, TextSingPoints, TextGamePoints };
|
||||||
_ThemeButtons = new string[] { "ButtonNextRound" };
|
_ThemeButtons = new string[] { "ButtonNextRound" };
|
||||||
_ScreenVersion = ScreenVersion;
|
_ScreenVersion = ScreenVersion;
|
||||||
}
|
}
|
||||||
@@ -34,6 +58,9 @@ namespace Vocaluxe.PartyModes
|
|||||||
public override void LoadTheme(string XmlPath)
|
public override void LoadTheme(string XmlPath)
|
||||||
{
|
{
|
||||||
base.LoadTheme(XmlPath);
|
base.LoadTheme(XmlPath);
|
||||||
|
|
||||||
|
GameState = new DataToScreenMain();
|
||||||
|
BuildTable();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DataToScreen(object ReceivedData)
|
public override void DataToScreen(object ReceivedData)
|
||||||
@@ -43,7 +70,7 @@ namespace Vocaluxe.PartyModes
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
data = (DataToScreenMain)ReceivedData;
|
data = (DataToScreenMain)ReceivedData;
|
||||||
|
GameState = data;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -99,6 +126,8 @@ namespace Vocaluxe.PartyModes
|
|||||||
public override void OnShow()
|
public override void OnShow()
|
||||||
{
|
{
|
||||||
base.OnShow();
|
base.OnShow();
|
||||||
|
|
||||||
|
Updatetable();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool UpdateGame()
|
public override bool UpdateGame()
|
||||||
@@ -127,5 +156,80 @@ namespace Vocaluxe.PartyModes
|
|||||||
{
|
{
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void BuildTable()
|
||||||
|
{
|
||||||
|
Table = new List<TableRow>();
|
||||||
|
float delta = Texts[htTexts(TextPosition)].Height * 1.2f;
|
||||||
|
|
||||||
|
for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
|
||||||
|
{
|
||||||
|
TableRow row = new TableRow();
|
||||||
|
|
||||||
|
row.Pos = GetNewText(Texts[htTexts(TextPosition)]);
|
||||||
|
row.Name = GetNewText(Texts[htTexts(TextPlayerName)]);
|
||||||
|
row.Won = GetNewText(Texts[htTexts(TextWon)]);
|
||||||
|
row.Drawn = GetNewText(Texts[htTexts(TextDrawn)]);
|
||||||
|
row.Lost = GetNewText(Texts[htTexts(TextLost)]);
|
||||||
|
row.SingPoints = GetNewText(Texts[htTexts(TextSingPoints)]);
|
||||||
|
row.GamePoints = GetNewText(Texts[htTexts(TextGamePoints)]);
|
||||||
|
|
||||||
|
row.Pos.Y += delta * (i + 1);
|
||||||
|
row.Name.Y += delta * (i + 1);
|
||||||
|
row.Won.Y += delta * (i + 1);
|
||||||
|
row.Drawn.Y += delta * (i + 1);
|
||||||
|
row.Lost.Y += delta * (i + 1);
|
||||||
|
row.SingPoints.Y += delta * (i + 1);
|
||||||
|
row.GamePoints.Y += delta * (i + 1);
|
||||||
|
|
||||||
|
row.Pos.Text = (i + 1).ToString() + ")";
|
||||||
|
|
||||||
|
row.Pos.Visible = false;
|
||||||
|
row.Name.Visible = false;
|
||||||
|
row.Won.Visible = false;
|
||||||
|
row.Drawn.Visible = false;
|
||||||
|
row.Lost.Visible = false;
|
||||||
|
row.SingPoints.Visible = false;
|
||||||
|
row.GamePoints.Visible = false;
|
||||||
|
|
||||||
|
AddText(row.Pos);
|
||||||
|
AddText(row.Name);
|
||||||
|
AddText(row.Won);
|
||||||
|
AddText(row.Drawn);
|
||||||
|
AddText(row.Lost);
|
||||||
|
AddText(row.SingPoints);
|
||||||
|
AddText(row.GamePoints);
|
||||||
|
|
||||||
|
Table.Add(row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Updatetable()
|
||||||
|
{
|
||||||
|
SProfile[] profiles = _Base.Profiles.GetProfiles();
|
||||||
|
|
||||||
|
for (int i = 0; i < Table.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < GameState.ResultTable.Count)
|
||||||
|
{
|
||||||
|
TableRow row = Table[i];
|
||||||
|
|
||||||
|
row.Pos.Visible = true;
|
||||||
|
row.Name.Visible = true;
|
||||||
|
row.Won.Visible = true;
|
||||||
|
row.Drawn.Visible = true;
|
||||||
|
row.Lost.Visible = true;
|
||||||
|
row.SingPoints.Visible = true;
|
||||||
|
row.GamePoints.Visible = true;
|
||||||
|
|
||||||
|
row.Name.Text = profiles[GameState.ResultTable[i].PlayerID].PlayerName;
|
||||||
|
row.Won.Text = GameState.ResultTable[i].NumWon.ToString();
|
||||||
|
row.Drawn.Text = GameState.ResultTable[i].NumDrawn.ToString();
|
||||||
|
row.Lost.Text = GameState.ResultTable[i].NumLost.ToString();
|
||||||
|
row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
|
||||||
|
row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -302,15 +302,19 @@ namespace Vocaluxe.Base
|
|||||||
|
|
||||||
foreach (string screenfile in pm.ScreenFiles)
|
foreach (string screenfile in pm.ScreenFiles)
|
||||||
{
|
{
|
||||||
|
string XmlPath = Path.Combine(Path.Combine(CSettings.sFolderPartyModes, pm.Folder), CSettings.sFolderPartyModeScreens);
|
||||||
CMenuParty Screen = GetPartyScreenInstance(
|
CMenuParty Screen = GetPartyScreenInstance(
|
||||||
Output,
|
Output,
|
||||||
screenfile,
|
screenfile,
|
||||||
Path.Combine(Path.Combine(CSettings.sFolderPartyModes, pm.Folder), CSettings.sFolderPartyModeScreens),
|
Path.Combine(Path.Combine(CSettings.sFolderPartyModes, pm.Folder), CSettings.sFolderPartyModeScreens)
|
||||||
pm.PartyModeID);
|
);
|
||||||
|
|
||||||
if (Screen != null)
|
if (Screen != null)
|
||||||
{
|
{
|
||||||
|
Screen.Initialize(CMain.Base);
|
||||||
Screen.AssingPartyMode(pm.PartyMode);
|
Screen.AssingPartyMode(pm.PartyMode);
|
||||||
|
Screen.SetPartyModeID(pm.PartyModeID);
|
||||||
|
Screen.LoadTheme(XmlPath);
|
||||||
pm.PartyMode.AddScreen(Screen, screenfile);
|
pm.PartyMode.AddScreen(Screen, screenfile);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -361,7 +365,7 @@ namespace Vocaluxe.Base
|
|||||||
return CompileResult.CompiledAssembly;
|
return CompileResult.CompiledAssembly;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static CMenuParty GetPartyScreenInstance(Assembly Assembly, string ScreenName, string XmlPath, int PartyModeID)
|
private static CMenuParty GetPartyScreenInstance(Assembly Assembly, string ScreenName, string XmlPath)
|
||||||
{
|
{
|
||||||
if (Assembly == null)
|
if (Assembly == null)
|
||||||
return null;
|
return null;
|
||||||
@@ -383,9 +387,6 @@ namespace Vocaluxe.Base
|
|||||||
CLog.LogError("Error casting PartyScreen: " + ScreenName + "; " + e.Message);
|
CLog.LogError("Error casting PartyScreen: " + ScreenName + "; " + e.Message);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
Screen.Initialize(CMain.Base);
|
|
||||||
Screen.SetPartyModeID(PartyModeID);
|
|
||||||
Screen.LoadTheme(XmlPath);
|
|
||||||
return Screen;
|
return Screen;
|
||||||
}
|
}
|
||||||
#endregion private stuff
|
#endregion private stuff
|
||||||
|
|||||||
Reference in new issue
Block a user