added new project for party mode challenge

This commit is contained in:
Alexander Eckart committed 2012-12-15 19:27:34 +01:00
1 parent 0bb92bbb36
commit a78be79582
11 files changed
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using System;
using System.Collections.Generic;
using System.Text;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class PartyModeChallenge : CPartyMode
{
public PartyModeChallenge()
{
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = false;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = null;
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchStringVisible = false;
}
public override CMenuParty GetNextPartyScreen()
{
CMenuParty Screen = null;
_Screens.TryGetValue("PartyScreenChallengeConfig", out Screen);
return Screen;
}
public override ScreenSongOptions GetScreenSongOptions()
{
_ScreenSongOptions.Sorting.SongSorting = _Base.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = _Base.Config.GetTabs();
_ScreenSongOptions.Sorting.IgnoreArticles = _Base.Config.GetIgnoreArticles();
return _ScreenSongOptions;
}
public override void SetSearchString(string SearchString, bool Visible)
{
_ScreenSongOptions.Sorting.SearchString = SearchString;
_ScreenSongOptions.Sorting.SearchStringVisible = Visible;
}
}
}
@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{6F3E1874-F28A-40E9-AFBD-31934D593679}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PartyModeChallenge</RootNamespace>
<AssemblyName>PartyModeChallenge</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWin|x86' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWin|x86' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DefineConstants>WIN</DefineConstants>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin|x64'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin|x64'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DefineConstants>WIN</DefineConstants>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DefineConstants>LINUX</DefineConstants>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x64'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x64'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Output\PartyModes\Challenge\Code</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DefineConstants>LINUX</DefineConstants>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Compile Include="PartyModeChallenge.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="PartyScreenChallengeConfig.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="PartyScreenChallengeMain.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="PartyScreenChallengeNames.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\VocaluxeLib\VocaluxeLib.csproj">
<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
<Name>VocaluxeLib</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class PartyScreenChallengeConfig : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string ButtonNext = "ButtonNext";
const string ButtonBack = "ButtonBack";
public PartyScreenChallengeConfig()
{
}
protected override void Init()
{
base.Init();
_ThemeName = "PartyScreenChallengeConfig";
_ThemeButtons = new string[] { ButtonNext, ButtonBack };
_ScreenVersion = ScreenVersion;
}
public override void LoadTheme(string XmlPath)
{
base.LoadTheme(XmlPath);
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
FadeTo(EScreens.ScreenParty);
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
}
if (MouseEvent.RB)
{
FadeTo(EScreens.ScreenParty);
}
return true;
}
public override void OnShow()
{
base.OnShow();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
public override void OnClose()
{
base.OnClose();
}
}
}
@@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class PartyScreenChallengeMain : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
public PartyScreenChallengeMain()
{
}
protected override void Init()
{
base.Init();
_ThemeName = "PartyScreenChallengeMain";
_ScreenVersion = ScreenVersion;
}
public override void LoadTheme(string XmlPath)
{
base.LoadTheme(XmlPath);
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
FadeTo(EScreens.ScreenParty);
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
}
if (MouseEvent.RB)
{
FadeTo(EScreens.ScreenParty);
}
return true;
}
public override void OnShow()
{
base.OnShow();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
public override void OnClose()
{
base.OnClose();
}
}
}
@@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class PartyScreenChallengeNames : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
public PartyScreenChallengeNames()
{
}
protected override void Init()
{
base.Init();
_ThemeName = "PartyScreenChallengeNames";
_ScreenVersion = ScreenVersion;
}
public override void LoadTheme(string XmlPath)
{
base.LoadTheme(XmlPath);
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
FadeTo(EScreens.ScreenParty);
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
}
if (MouseEvent.RB)
{
FadeTo(EScreens.ScreenParty);
}
return true;
}
public override void OnShow()
{
base.OnShow();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
public override void OnClose()
{
base.OnClose();
}
}
}