Improved Texture update handling
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@@ -28,7 +28,7 @@ namespace VocaluxeLib.Draw
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public SColorF Color = new SColorF(1f, 1f, 1f, 1f);
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private int _W2, _H2;
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private bool _UseFullTexture;
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private readonly bool _UseFullTexture;
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/// <summary>
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/// Internal texture width (on device), a power of 2 if necessary
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/// </summary>
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@@ -38,7 +38,9 @@ namespace VocaluxeLib.Draw
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set
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{
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_W2 = value;
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if (!_UseFullTexture)
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if (_UseFullTexture)
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WidthRatio = 1;
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else
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WidthRatio = (float)OrigSize.Width / _W2;
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}
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}
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@@ -51,7 +53,9 @@ namespace VocaluxeLib.Draw
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set
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{
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_H2 = value;
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if (!_UseFullTexture)
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if (_UseFullTexture)
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HeightRatio = 1;
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else
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HeightRatio = (float)OrigSize.Height / _H2;
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}
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}
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@@ -65,6 +69,22 @@ namespace VocaluxeLib.Draw
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/// </summary>
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public float HeightRatio { get; private set; }
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/// <summary>
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/// Actual texture space used in x direction
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/// </summary>
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public int UsedWidth
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{
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get { return (int)(_W2 * WidthRatio); }
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}
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/// <summary>
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/// Actual texture space used in y direction
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/// </summary>
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public int UsedHeight
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{
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get { return (int)(_H2 * HeightRatio); }
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}
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/*
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/// <summary>
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/// Internal use. Specifies if full texture memory should be used
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