Rename SScores
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@@ -243,13 +243,13 @@ namespace Vocaluxe.Base
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return lastInsertID;
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return lastInsertID;
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}
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}
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public static void LoadScore(out List<SScores> scores, SPlayer player)
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public static void LoadScore(out List<SDBScoreEntry> scores, SPlayer player)
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{
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{
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using (var connection = new SQLiteConnection())
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using (var connection = new SQLiteConnection())
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{
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{
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connection.ConnectionString = "Data Source=" + _HighscoreFilePath;
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connection.ConnectionString = "Data Source=" + _HighscoreFilePath;
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scores = new List<SScores>();
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scores = new List<SDBScoreEntry>();
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try
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try
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{
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{
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@@ -290,13 +290,13 @@ namespace Vocaluxe.Base
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{
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{
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while (reader.Read())
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while (reader.Read())
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{
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{
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var score = new SScores
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var score = new SDBScoreEntry
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{
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{
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Name = reader.GetString(0),
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Name = reader.GetString(0),
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Score = reader.GetInt32(1),
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Score = reader.GetInt32(1),
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Date = new DateTime(reader.GetInt64(2)).ToString("dd/MM/yyyy"),
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Date = new DateTime(reader.GetInt64(2)).ToString("dd/MM/yyyy"),
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Difficulty = (EGameDifficulty)reader.GetInt32(3),
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Difficulty = (EGameDifficulty)reader.GetInt32(3),
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LineNr = reader.GetInt32(4),
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VoiceNr = reader.GetInt32(4),
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ID = reader.GetInt32(5)
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ID = reader.GetInt32(5)
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};
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};
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@@ -44,7 +44,7 @@ namespace Vocaluxe.Screens
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private string[] _TextDate;
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private string[] _TextDate;
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private string[] _ParticleEffectNew;
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private string[] _ParticleEffectNew;
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private List<SScores>[] _Scores;
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private List<SDBScoreEntry>[] _Scores;
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private List<int> _NewEntryIDs;
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private List<int> _NewEntryIDs;
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private int _Round;
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private int _Round;
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private int _Pos;
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private int _Pos;
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@@ -169,7 +169,7 @@ namespace Vocaluxe.Screens
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string name = _Scores[_Round][_Pos + p].Name;
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string name = _Scores[_Round][_Pos + p].Name;
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name += " [" + CLanguage.Translate(Enum.GetName(typeof(EGameDifficulty), _Scores[_Round][_Pos + p].Difficulty)) + "]";
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name += " [" + CLanguage.Translate(Enum.GetName(typeof(EGameDifficulty), _Scores[_Round][_Pos + p].Difficulty)) + "]";
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if (_IsDuet)
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if (_IsDuet)
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name += " (P" + (_Scores[_Round][_Pos + p].LineNr + 1) + ")";
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name += " (P" + (_Scores[_Round][_Pos + p].VoiceNr + 1) + ")";
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_Texts[_TextName[p]].Text = name;
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_Texts[_TextName[p]].Text = name;
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_Texts[_TextScore[p]].Text = _Scores[_Round][_Pos + p].Score.ToString("00000");
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_Texts[_TextScore[p]].Text = _Scores[_Round][_Pos + p].Score.ToString("00000");
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@@ -195,9 +195,9 @@ namespace Vocaluxe.Screens
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_Round = 0;
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_Round = 0;
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_Pos = 0;
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_Pos = 0;
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CPoints points = CGame.GetPoints();
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CPoints points = CGame.GetPoints();
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_Scores = new List<SScores>[points.NumRounds];
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_Scores = new List<SDBScoreEntry>[points.NumRounds];
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for (int i = 0; i < _Scores.Length; i++)
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for (int i = 0; i < _Scores.Length; i++)
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_Scores[i] = new List<SScores>();
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_Scores[i] = new List<SDBScoreEntry>();
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_NewEntryIDs.Clear();
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_NewEntryIDs.Clear();
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_AddScoresToDB();
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_AddScoresToDB();
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_LoadScores();
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_LoadScores();
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@@ -197,13 +197,13 @@ namespace VocaluxeLib
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public bool SongFinished;
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public bool SongFinished;
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}
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}
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public struct SScores
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public struct SDBScoreEntry
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{
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{
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public string Name;
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public string Name;
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public int Score;
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public int Score;
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public string Date;
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public string Date;
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public EGameDifficulty Difficulty;
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public EGameDifficulty Difficulty;
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public int LineNr;
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public int VoiceNr;
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public int ID;
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public int ID;
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}
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}
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