Update more LoadTextures-methods. Some changes are a bit ugly, but will removed later.

This commit is contained in:
Florian Küpper committed 2014-09-15 19:35:00 +02:00
1 parent d248292fa3
commit 9ab0ea5f34
8 files changed
+298 -270

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+33 -35
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@@ -62,6 +62,10 @@ namespace VocaluxeLib.Menu
public int NumW;
[XmlElement("NumH")]
public int NumH;
[XmlElement("SpaceW")]
public float SpaceW;
[XmlElement("SpaceH")]
public float SpaceH;
[XmlElement("Name")]
public SThemeNameSelectionName Name;
@@ -71,6 +75,8 @@ namespace VocaluxeLib.Menu
H = theme.H;
NumW = theme.NumW;
NumH = theme.NumH;
SpaceW = theme.SpaceW;
SpaceH = theme.SpaceH;
Name = new SThemeNameSelectionName(theme.Name);
}
}
@@ -143,14 +149,6 @@ namespace VocaluxeLib.Menu
public SColorF ColorEmptyTile;
private int _NumW;
private int _NumH;
private float _SpaceW;
private float _SpaceH;
private int _TileW;
private int _TileH;
public int Offset;
private int _ActualSelection = -1;
@@ -194,7 +192,7 @@ namespace VocaluxeLib.Menu
_PlayerSelector = new CStatic(_PartyModeID)
{
Texture = _TextureTileSelected,
Rect = new SRectF(0, 0, _TileW + 6, _TileH + 6, Rect.Z - 0.5f),
Rect = new SRectF(0, 0, _Theme.Tiles.W + 6, _Theme.Tiles.H + 6, Rect.Z - 0.5f),
Visible = false
};
@@ -228,12 +226,12 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.GetValue(item + "/SkinTileSelected", out _Theme.TextureTileSelectedName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/W", ref _TileW);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/H", ref _TileH);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumW", ref _NumW);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumH", ref _NumH);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceW", ref _SpaceW);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceH", ref _SpaceH);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/W", ref _Theme.Tiles.W);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/H", ref _Theme.Tiles.H);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumW", ref _Theme.Tiles.NumW);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/Tiles/NumH", ref _Theme.Tiles.NumH);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceW", ref _Theme.Tiles.SpaceW);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/SpaceH", ref _Theme.Tiles.SpaceH);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/Space", ref _Theme.Tiles.Name.Space);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Tiles/Name/H", ref _Theme.Tiles.Name.Height);
_ThemeLoaded &= xmlReader.GetValue(item + "/Tiles/Name/Font", out _Theme.Tiles.Name.Font, "Normal");
@@ -256,10 +254,6 @@ namespace VocaluxeLib.Menu
_Theme.Name = elementName;
_Theme.Rect = new SRectF(Rect);
_Theme.Tiles.H = _TileH;
_Theme.Tiles.W = _TileW;
_Theme.Tiles.NumH = _NumH;
_Theme.Tiles.NumW = _NumW;
_Theme.ColorEmptyTile.Color = new SColorF(ColorEmptyTile);
LoadTextures();
@@ -301,14 +295,14 @@ namespace VocaluxeLib.Menu
writer.WriteComment("<Tiles>: Options for tiles");
writer.WriteStartElement("Tiles");
writer.WriteComment("<W>, <H>: Width and height of tile");
writer.WriteElementString("W", _TileW.ToString());
writer.WriteElementString("H", _TileH.ToString());
writer.WriteElementString("W", _Theme.Tiles.W.ToString());
writer.WriteElementString("H", _Theme.Tiles.H.ToString());
writer.WriteComment("<NumW>, <NumH>: Number of tiles");
writer.WriteElementString("NumW", _NumW.ToString());
writer.WriteElementString("NumH", _NumH.ToString());
writer.WriteElementString("NumW", _Theme.Tiles.NumW.ToString());
writer.WriteElementString("NumH", _Theme.Tiles.NumH.ToString());
writer.WriteComment("<SpaceW>, <SpaceH>: Space between tiles");
writer.WriteElementString("SpaceW", _SpaceW.ToString("#0.00"));
writer.WriteElementString("SpaceH", _SpaceH.ToString("#0.00"));
writer.WriteElementString("SpaceW", _Theme.Tiles.SpaceW.ToString("#0.00"));
writer.WriteElementString("SpaceH", _Theme.Tiles.SpaceH.ToString("#0.00"));
writer.WriteComment("<Name>: Options for player-name");
writer.WriteStartElement("Name");
writer.WriteComment("<Space>: Space between name and tile");
@@ -395,20 +389,20 @@ namespace VocaluxeLib.Menu
break;
case Keys.Up:
if (_ActualSelection - _NumW > -1)
_ActualSelection -= _NumW;
if (_ActualSelection - _Theme.Tiles.NumW > -1)
_ActualSelection -= _Theme.Tiles.NumW;
else if (Offset > 0)
{
UpdateList(Offset - 1);
_ActualSelection += _Tiles.Count - _NumW;
_ActualSelection += _Tiles.Count - _Theme.Tiles.NumW;
}
break;
case Keys.Down:
if (_ActualSelection + _NumW < _Tiles.Count)
if (_ActualSelection + _Theme.Tiles.NumW < _Tiles.Count)
{
if (_Tiles[_ActualSelection + _NumW].ProfileID != -1)
_ActualSelection += _NumW;
if (_Tiles[_ActualSelection + _Theme.Tiles.NumW].ProfileID != -1)
_ActualSelection += _Theme.Tiles.NumW;
}
else
{
@@ -416,7 +410,7 @@ namespace VocaluxeLib.Menu
UpdateList(Offset + 1);
if (offset != Offset)
{
_ActualSelection = _ActualSelection - _Tiles.Count + _NumW;
_ActualSelection = _ActualSelection - _Tiles.Count + _Theme.Tiles.NumW;
if (_Tiles[_ActualSelection].ProfileID == -1)
{
for (int i = _Tiles.Count - 1; i >= 0; i--)
@@ -558,9 +552,13 @@ namespace VocaluxeLib.Menu
if (!String.IsNullOrEmpty(_Theme.ColorEmptyTile.Name))
ColorEmptyTile = CBase.Theme.GetColor(_Theme.ColorEmptyTile.Name, _PartyModeID);
else
ColorEmptyTile = _Theme.ColorEmptyTile.Color;
if (!String.IsNullOrEmpty(_Theme.Tiles.Name.Color.Name))
_Theme.Tiles.Name.Color.Color = CBase.Theme.GetColor(_Theme.Tiles.Name.Color.Name, _PartyModeID);
Rect = _Theme.Rect;
}
public void ReloadTextures()
@@ -616,11 +614,11 @@ namespace VocaluxeLib.Menu
private void _PrepareTiles()
{
_Tiles.Clear();
for (int i = 0; i < _NumH; i++)
for (int i = 0; i < _Theme.Tiles.NumH; i++)
{
for (int j = 0; j < _NumW; j++)
for (int j = 0; j < _Theme.Tiles.NumW; j++)
{
var rect = new SRectF(Rect.X + j * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _TileW, _TileH, Rect.Z);
var rect = new SRectF(Rect.X + j * (_Theme.Tiles.W + _Theme.Tiles.SpaceW), Rect.Y + i * (_Theme.Tiles.H + _Theme.Tiles.SpaceH), _Theme.Tiles.W, _Theme.Tiles.H, Rect.Z);
var tileStatic = new CStatic(_PartyModeID, _TextureEmptyTile, ColorEmptyTile, rect) {Aspect = EAspect.Crop};
var tileText = new CText(rect.X + rect.W / 2, rect.Y + rect.H + _Theme.Tiles.Name.Space, rect.Z, _Theme.Tiles.Name.Height, rect.W, EAlignment.Center, _Theme.Tiles.Name.Style,
_Theme.Tiles.Name.Font, _Theme.Tiles.Name.Color.Color, "");