diff --git a/Output/PartyModes/Challenge/Code/PartyScreenChallengeNames.cs b/Output/PartyModes/Challenge/Code/PartyScreenChallengeNames.cs index 151ed406..4db6c955 100644 --- a/Output/PartyModes/Challenge/Code/PartyScreenChallengeNames.cs +++ b/Output/PartyModes/Challenge/Code/PartyScreenChallengeNames.cs @@ -283,7 +283,7 @@ namespace Vocaluxe.PartyModes for (int i = 0; i < PlayerDestinationButtons.Count; i++) { - PlayerDestinationButtons[i].Text.Text = "Player " + i; + PlayerDestinationButtons[i].Text.Text = "Player " + (i+1); if (i <= NumPlayers) PlayerDestinationButtons[i].Visible = true; else @@ -291,6 +291,7 @@ namespace Vocaluxe.PartyModes } UpdateButtonPlayerChoose(); + UpdateButtonPlayerDestination(); UpdateButtonNext(); } @@ -336,6 +337,17 @@ namespace Vocaluxe.PartyModes } } + private void UpdateButtonPlayerDestination() + { + for (int i = 0; i < PlayerDestinationButtons.Count; i++) + { + if(NumPlayers > i) + PlayerDestinationButtons[i].Visible = true; + else + PlayerDestinationButtons[i].Visible = false; + } + } + private void UpdateButtonNext() { Buttons[htButtons(ButtonNext)].Visible = true; diff --git a/PartyModeChallenge/PartyScreenChallengeNames.cs b/PartyModeChallenge/PartyScreenChallengeNames.cs index 151ed406..4db6c955 100644 --- a/PartyModeChallenge/PartyScreenChallengeNames.cs +++ b/PartyModeChallenge/PartyScreenChallengeNames.cs @@ -283,7 +283,7 @@ namespace Vocaluxe.PartyModes for (int i = 0; i < PlayerDestinationButtons.Count; i++) { - PlayerDestinationButtons[i].Text.Text = "Player " + i; + PlayerDestinationButtons[i].Text.Text = "Player " + (i+1); if (i <= NumPlayers) PlayerDestinationButtons[i].Visible = true; else @@ -291,6 +291,7 @@ namespace Vocaluxe.PartyModes } UpdateButtonPlayerChoose(); + UpdateButtonPlayerDestination(); UpdateButtonNext(); } @@ -336,6 +337,17 @@ namespace Vocaluxe.PartyModes } } + private void UpdateButtonPlayerDestination() + { + for (int i = 0; i < PlayerDestinationButtons.Count; i++) + { + if(NumPlayers > i) + PlayerDestinationButtons[i].Visible = true; + else + PlayerDestinationButtons[i].Visible = false; + } + } + private void UpdateButtonNext() { Buttons[htButtons(ButtonNext)].Visible = true;