Use CFont class to define the font to use

This commit is contained in:
Flamefire committed 2014-09-07 10:35:41 +02:00
1 parent 7f60e6f321
commit 94be5ce97b
13 files changed
+242 -255

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@@ -446,7 +446,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Height;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
@@ -479,7 +479,7 @@ namespace VocaluxeLib.PartyModes.Challenge
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].MaxWidth = maxw;
}
numberY = numberY + delta + delta;
numberY = numberY + 2*delta;
}
numberY = numberY + delta / 2;
}
@@ -532,7 +532,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Height * 1.2f;
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
@@ -446,7 +446,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Height;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
@@ -532,7 +532,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Height * 1.2f;
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;