added partymodeID to all elements, fixed bug in buttons (text was drawn twice)
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@@ -22,7 +22,7 @@ namespace Vocaluxe.PartyModes
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public override CMenuParty GetNextPartyScreen()
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{
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CMenuParty Screen = null;
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_Screens.TryGetValue("PartyScreenChallengeMain", out Screen);
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_Screens.TryGetValue("PartyScreenChallengeConfig", out Screen);
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return Screen;
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}
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@@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using Vocaluxe.Menu;
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namespace Vocaluxe.PartyModes
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{
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public class PartyScreenChallengeConfig : CMenuParty
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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const int ScreenVersion = 1;
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const string ButtonNext = "ButtonNext";
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const string ButtonBack = "ButtonBack";
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public PartyScreenChallengeConfig()
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{
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}
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protected override void Init()
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{
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base.Init();
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_ThemeName = "PartyScreenChallengeConfig";
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_ThemeButtons = new string[] { ButtonNext, ButtonBack };
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_ScreenVersion = ScreenVersion;
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}
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public override void LoadTheme(string XmlPath)
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{
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base.LoadTheme(XmlPath);
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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if (KeyEvent.KeyPressed)
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{
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}
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else
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{
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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FadeTo(EScreens.ScreenParty);
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(MouseEvent MouseEvent)
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{
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base.HandleMouse(MouseEvent);
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if (MouseEvent.LB && IsMouseOver(MouseEvent))
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{
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}
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if (MouseEvent.RB)
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{
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FadeTo(EScreens.ScreenParty);
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}
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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public override bool Draw()
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{
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base.Draw();
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return true;
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}
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public override void OnClose()
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{
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base.OnClose();
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}
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}
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}
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@@ -29,22 +29,6 @@ namespace Vocaluxe.PartyModes
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base.LoadTheme(XmlPath);
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}
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public override void ReloadTheme()
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{
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}
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public override void ReloadTextures()
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{
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}
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public override void SaveTheme()
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{
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}
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public override void UnloadTextures()
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{
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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@@ -0,0 +1,91 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using Vocaluxe.Menu;
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namespace Vocaluxe.PartyModes
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{
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public class PartyScreenChallengeNames : CMenuParty
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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const int ScreenVersion = 1;
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public PartyScreenChallengeNames()
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{
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}
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protected override void Init()
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{
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base.Init();
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_ThemeName = "PartyScreenChallengeNames";
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_ScreenVersion = ScreenVersion;
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}
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public override void LoadTheme(string XmlPath)
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{
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base.LoadTheme(XmlPath);
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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if (KeyEvent.KeyPressed)
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{
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}
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else
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{
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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FadeTo(EScreens.ScreenParty);
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(MouseEvent MouseEvent)
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{
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base.HandleMouse(MouseEvent);
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if (MouseEvent.LB && IsMouseOver(MouseEvent))
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{
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}
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if (MouseEvent.RB)
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{
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FadeTo(EScreens.ScreenParty);
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}
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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public override bool Draw()
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{
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base.Draw();
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return true;
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}
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public override void OnClose()
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{
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base.OnClose();
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}
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}
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}
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