fixed bug on exit: dispose already nulled textures
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@@ -594,7 +594,10 @@ namespace Vocaluxe.Lib.Draw
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//Dispose all textures
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//Dispose all textures
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foreach (KeyValuePair<int, Texture> p in _D3DTextures)
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foreach (KeyValuePair<int, Texture> p in _D3DTextures)
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{
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{
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p.Value.Dispose();
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if (p.Value != null)
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{
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p.Value.Dispose();
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}
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}
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}
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TexturedColoredVertex.GetDeclaration(_Device).Dispose();
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TexturedColoredVertex.GetDeclaration(_Device).Dispose();
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