added themes support for party modes
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@@ -523,9 +523,9 @@ namespace Vocaluxe.Menu.SingNotes
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Rect.Z
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);
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STexture NoteBegin = _Base.Theme.GetSkinTexture(_Theme.SkinLeftName);
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STexture NoteMiddle = _Base.Theme.GetSkinTexture(_Theme.SkinMiddleName);
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STexture NoteEnd = _Base.Theme.GetSkinTexture(_Theme.SkinRightName);
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STexture NoteBegin = _Base.Theme.GetSkinTexture(_Theme.SkinLeftName, _PartyModeID);
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STexture NoteMiddle = _Base.Theme.GetSkinTexture(_Theme.SkinMiddleName, _PartyModeID);
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STexture NoteEnd = _Base.Theme.GetSkinTexture(_Theme.SkinRightName, _PartyModeID);
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float dx = NoteBegin.width * r.H / NoteBegin.height;
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if (2 * dx > r.W)
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@@ -565,9 +565,9 @@ namespace Vocaluxe.Menu.SingNotes
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Rect.Z
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);
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STexture NoteBackgroundBegin = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundLeftName);
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STexture NoteBackgroundMiddle = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundMiddleName);
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STexture NoteBackgroundEnd = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundRightName);
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STexture NoteBackgroundBegin = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundLeftName, _PartyModeID);
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STexture NoteBackgroundMiddle = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundMiddleName, _PartyModeID);
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STexture NoteBackgroundEnd = _Base.Theme.GetSkinTexture(_Theme.SkinBackgroundRightName, _PartyModeID);
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float dx = NoteBackgroundBegin.width * r.H / NoteBackgroundBegin.height;
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if (2 * dx > r.W)
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@@ -670,7 +670,7 @@ namespace Vocaluxe.Menu.SingNotes
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Rect.Z
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);
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STexture NoteBegin = _Base.Theme.GetSkinTexture(_Theme.SkinLeftName);
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STexture NoteBegin = _Base.Theme.GetSkinTexture(_Theme.SkinLeftName, _PartyModeID);
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float dx = NoteBegin.width * r.H / NoteBegin.height;
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if (2 * dx > r.W)
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dx = r.W / 2;
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@@ -726,7 +726,7 @@ namespace Vocaluxe.Menu.SingNotes
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_PlayerNotes[n].Color.B,
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_PlayerNotes[n].Color.A * _PlayerNotes[n].Alpha);
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STexture ToneHelper = _Base.Theme.GetSkinTexture(_Theme.SkinToneHelperName);
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STexture ToneHelper = _Base.Theme.GetSkinTexture(_Theme.SkinToneHelperName, _PartyModeID);
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_Base.Drawing.DrawTexture(ToneHelper, rect, color);
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