added themes support for party modes

This commit is contained in:
Alexander Eckart committed 2013-01-03 14:12:02 +01:00
1 parent 1c49c4aaaf
commit 8c5f4bf7c9
88 files changed
+1187 -304

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+14 -14
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@@ -720,15 +720,15 @@ namespace Vocaluxe.Menu
if (!Visible && _Base.Settings.GetGameState() != EGameState.EditTheme)
return;
STexture Texture = _Base.Theme.GetSkinTexture(_Theme.TextureName);
STexture TextureArrowLeft = _Base.Theme.GetSkinTexture(_Theme.TextureArrowLeftName);
STexture TextureArrowRight = _Base.Theme.GetSkinTexture(_Theme.TextureArrowRightName);
STexture Texture = _Base.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
STexture TextureArrowLeft = _Base.Theme.GetSkinTexture(_Theme.TextureArrowLeftName, _PartyModeID);
STexture TextureArrowRight = _Base.Theme.GetSkinTexture(_Theme.TextureArrowRightName, _PartyModeID);
STexture STexture = _Base.Theme.GetSkinTexture(_Theme.STextureName);
STexture STextureArrowLeft = _Base.Theme.GetSkinTexture(_Theme.STextureArrowLeftName);
STexture STextureArrowRight = _Base.Theme.GetSkinTexture(_Theme.STextureArrowRightName);
STexture STexture = _Base.Theme.GetSkinTexture(_Theme.STextureName, _PartyModeID);
STexture STextureArrowLeft = _Base.Theme.GetSkinTexture(_Theme.STextureArrowLeftName, _PartyModeID);
STexture STextureArrowRight = _Base.Theme.GetSkinTexture(_Theme.STextureArrowRightName, _PartyModeID);
STexture HTexture = _Base.Theme.GetSkinTexture(_Theme.HTextureName);
STexture HTexture = _Base.Theme.GetSkinTexture(_Theme.HTextureName, _PartyModeID);
if (Selected)
{
@@ -822,25 +822,25 @@ namespace Vocaluxe.Menu
public void LoadTextures()
{
if (_Theme.ColorName != String.Empty)
Color = _Base.Theme.GetColor(_Theme.ColorName);
Color = _Base.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (_Theme.SColorName != String.Empty)
SColor = _Base.Theme.GetColor(_Theme.SColorName);
SColor = _Base.Theme.GetColor(_Theme.SColorName, _PartyModeID);
if (_Theme.HColorName != String.Empty)
HColor = _Base.Theme.GetColor(_Theme.HColorName);
HColor = _Base.Theme.GetColor(_Theme.HColorName, _PartyModeID);
if (_Theme.ArrowColorName != String.Empty)
ColorArrow = _Base.Theme.GetColor(_Theme.ArrowColorName);
ColorArrow = _Base.Theme.GetColor(_Theme.ArrowColorName, _PartyModeID);
if (_Theme.SArrowColorName != String.Empty)
SColorArrow = _Base.Theme.GetColor(_Theme.SArrowColorName);
SColorArrow = _Base.Theme.GetColor(_Theme.SArrowColorName, _PartyModeID);
if (_Theme.TextColorName != String.Empty)
TextColor = _Base.Theme.GetColor(_Theme.TextColorName);
TextColor = _Base.Theme.GetColor(_Theme.TextColorName, _PartyModeID);
if (_Theme.SColorName != String.Empty)
STextColor = _Base.Theme.GetColor(_Theme.STextColorName);
STextColor = _Base.Theme.GetColor(_Theme.STextColorName, _PartyModeID);
}
public void ReloadTextures()