Renamed ambiguous prefixes and abbreviations

This commit is contained in:
Flamefire committed 2013-04-15 12:35:31 +02:00
1 parent 7f26aa6051
commit 883b35d0f2
31 files changed
+607 -609

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+33 -33
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@@ -10,14 +10,14 @@ namespace VocaluxeLib.Menu
public string Text;
public string ColorName;
public string SColorName; //for Buttons
public string SelColorName; //for Buttons
}
struct STextPosition
{
public float X;
public float Y;
public float tH;
public float textHeight;
public float Width;
public float Height;
@@ -25,7 +25,7 @@ namespace VocaluxeLib.Menu
{
X = 0f;
Y = 0f;
tH = 0f;
textHeight = 0f;
Width = 0f;
Height = 0f;
}
@@ -189,7 +189,7 @@ namespace VocaluxeLib.Menu
}
public SColorF Color; //normal Color
public SColorF SColor; //selected Color for Buttons
public SColorF SelColor; //selected Color for Buttons
public bool Reflection = false;
public float ReflectionSpace;
@@ -273,7 +273,7 @@ namespace VocaluxeLib.Menu
_Font = text._Font;
Color = new SColorF(text.Color);
SColor = new SColorF(text.SColor);
SelColor = new SColorF(text.SelColor);
Reflection = text.Reflection;
ReflectionSpace = text.ReflectionSpace;
ReflectionHeight = text.ReflectionHeight;
@@ -306,7 +306,7 @@ namespace VocaluxeLib.Menu
Font = font;
Color = new SColorF(r, g, b, a);
SColor = new SColorF(r, g, b, a);
SelColor = new SColorF(r, g, b, a);
Text = text;
@@ -341,7 +341,7 @@ namespace VocaluxeLib.Menu
Font = font;
Color = new SColorF(r, g, b, a);
SColor = new SColorF(r, g, b, a);
SelColor = new SColorF(r, g, b, a);
Text = text;
@@ -374,7 +374,7 @@ namespace VocaluxeLib.Menu
Font = font;
Color = col;
SColor = new SColorF(col);
SelColor = new SColorF(col);
Text = text;
@@ -409,7 +409,7 @@ namespace VocaluxeLib.Menu
Font = font;
Color = col;
SColor = new SColorF(col);
SelColor = new SColorF(col);
Text = text;
@@ -452,15 +452,15 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
if (xmlReader.GetValue(item + "/SColor", ref _Theme.SColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SColorName, SkinIndex, out SColor);
if (xmlReader.GetValue(item + "/SColor", ref _Theme.SelColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, SkinIndex, out SelColor);
else
{
if (xmlReader.TryGetFloatValue(item + "/SR", ref SColor.R))
if (xmlReader.TryGetFloatValue(item + "/SR", ref SelColor.R))
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref SColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref SColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref SColor.A);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref SelColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref SelColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref SelColor.A);
}
}
@@ -534,14 +534,14 @@ namespace VocaluxeLib.Menu
writer.WriteComment("<SColor>: Selected Text color from ColorScheme (high priority)");
writer.WriteComment("or <SR>, <SG>, <SB>, <SA> (lower priority)");
if (_Theme.SColorName.Length > 0)
writer.WriteElementString("SColor", _Theme.SColorName);
if (_Theme.SelColorName.Length > 0)
writer.WriteElementString("SColor", _Theme.SelColorName);
else
{
writer.WriteElementString("SR", SColor.R.ToString("#0.00"));
writer.WriteElementString("SG", SColor.G.ToString("#0.00"));
writer.WriteElementString("SB", SColor.B.ToString("#0.00"));
writer.WriteElementString("SA", SColor.A.ToString("#0.00"));
writer.WriteElementString("SR", SelColor.R.ToString("#0.00"));
writer.WriteElementString("SG", SelColor.G.ToString("#0.00"));
writer.WriteElementString("SB", SelColor.B.ToString("#0.00"));
writer.WriteElementString("SA", SelColor.A.ToString("#0.00"));
}
writer.WriteComment("<Align>: Text align horizontal: " + CHelper.ListStrings(Enum.GetNames(typeof(EAlignment))));
@@ -605,28 +605,28 @@ namespace VocaluxeLib.Menu
SColorF CurrentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SColor);
CurrentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
CBase.Fonts.DrawText(_Text, _DrawPosition.tH, _DrawPosition.X, _DrawPosition.Y, Z, color);
CBase.Fonts.DrawText(_Text, _DrawPosition.textHeight, _DrawPosition.X, _DrawPosition.Y, Z, color);
if (Reflection)
{
float sFactor = 0f;
float factor = 0f;
switch (HAlign)
{
case EHAlignment.Top:
sFactor = (Height - _DrawPosition.tH) * 1.5f;
factor = (Height - _DrawPosition.textHeight) * 1.5f;
break;
case EHAlignment.Center:
sFactor = (Height - _DrawPosition.tH) * 1.0f;
factor = (Height - _DrawPosition.textHeight) * 1.0f;
break;
case EHAlignment.Bottom:
sFactor = (Height - _DrawPosition.tH) * 0.5f;
factor = (Height - _DrawPosition.textHeight) * 0.5f;
break;
}
CBase.Fonts.DrawTextReflection(_Text, _DrawPosition.tH, _DrawPosition.X, _DrawPosition.Y, Z, color, ReflectionSpace + sFactor, ReflectionHeight);
CBase.Fonts.DrawTextReflection(_Text, _DrawPosition.textHeight, _DrawPosition.X, _DrawPosition.Y, Z, color, ReflectionSpace + factor, ReflectionHeight);
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
@@ -655,7 +655,7 @@ namespace VocaluxeLib.Menu
SColorF CurrentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SColor);
CurrentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
@@ -732,7 +732,7 @@ namespace VocaluxeLib.Menu
SColorF CurrentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SColor);
CurrentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
@@ -760,8 +760,8 @@ namespace VocaluxeLib.Menu
if (_Theme.ColorName.Length > 0)
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (_Theme.SColorName.Length > 0)
SColor = CBase.Theme.GetColor(_Theme.SColorName, _PartyModeID);
if (_Theme.SelColorName.Length > 0)
SelColor = CBase.Theme.GetColor(_Theme.SelColorName, _PartyModeID);
}
public void ReloadTextures()
@@ -831,7 +831,7 @@ namespace VocaluxeLib.Menu
_DrawPosition.X = x;
_DrawPosition.Y = y;
_DrawPosition.tH = h;
_DrawPosition.textHeight = h;
_DrawPosition.Width = bounds.Width;
_DrawPosition.Height = bounds.Height;