Renamed ambiguous prefixes and abbreviations

This commit is contained in:
Flamefire committed 2013-04-15 12:35:31 +02:00
1 parent 7f26aa6051
commit 883b35d0f2
31 files changed
+607 -609

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@@ -202,9 +202,9 @@ namespace VocaluxeLib.PartyModes.Challenge
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].SelTexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//Update Tiles-List
UpdateButtonPlayerChoose();
@@ -342,9 +342,9 @@ namespace VocaluxeLib.PartyModes.Challenge
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
}
else
@@ -352,9 +352,9 @@ namespace VocaluxeLib.PartyModes.Challenge
PlayerChooseButtons[i].ProfileID = -1;
PlayerChooseButtons[i].Button.Text.Text = String.Empty;
PlayerChooseButtons[i].Button.Texture = Buttons[ButtonPlayerChoose].Texture;
PlayerChooseButtons[i].Button.STexture = Buttons[ButtonPlayerChoose].STexture;
PlayerChooseButtons[i].Button.SelTexture = Buttons[ButtonPlayerChoose].SelTexture;
PlayerChooseButtons[i].Button.Color = Buttons[ButtonPlayerChoose].Color;
PlayerChooseButtons[i].Button.SColor = Buttons[ButtonPlayerChoose].SColor;
PlayerChooseButtons[i].Button.SelColor = Buttons[ButtonPlayerChoose].SelColor;
PlayerChooseButtons[i].Button.Enabled = false;
}
}
@@ -409,9 +409,9 @@ namespace VocaluxeLib.PartyModes.Challenge
if (Data.ScreenNames.ProfileIDs[i] != -1)
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
@@ -419,9 +419,9 @@ namespace VocaluxeLib.PartyModes.Challenge
else
{
PlayerDestinationButtons[i].Color = Buttons[ButtonPlayerDestination].Color;
PlayerDestinationButtons[i].SColor = Buttons[ButtonPlayerDestination].SColor;
PlayerDestinationButtons[i].SelColor = Buttons[ButtonPlayerDestination].SelColor;
PlayerDestinationButtons[i].Texture = Buttons[ButtonPlayerDestination].Texture;
PlayerDestinationButtons[i].STexture = Buttons[ButtonPlayerDestination].STexture;
PlayerDestinationButtons[i].SelTexture = Buttons[ButtonPlayerDestination].SelTexture;
PlayerDestinationButtons[i].Text.Text = String.Empty;
PlayerDestinationButtons[i].Enabled = false;
}
@@ -452,9 +452,9 @@ namespace VocaluxeLib.PartyModes.Challenge
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List