Renamed ambiguous prefixes and abbreviations

This commit is contained in:
Flamefire committed 2013-04-15 12:35:31 +02:00
1 parent 7f26aa6051
commit 883b35d0f2
31 files changed
+607 -609

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@@ -162,7 +162,7 @@ namespace VocaluxeLib.PartyModes.Challenge
if (player != Data.ScreenConfig.NumPlayer || mics != Data.ScreenConfig.NumPlayerAtOnce)
{
int num = CHelper.nCk(Data.ScreenConfig.NumPlayer, Data.ScreenConfig.NumPlayerAtOnce);
int num = CHelper.CombinationCount(Data.ScreenConfig.NumPlayer, Data.ScreenConfig.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
Data.ScreenConfig.NumRounds = num;
@@ -202,9 +202,9 @@ namespace VocaluxeLib.PartyModes.Challenge
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].SelTexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//Update Tiles-List
UpdateButtonPlayerChoose();
@@ -342,9 +342,9 @@ namespace VocaluxeLib.PartyModes.Challenge
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
}
else
@@ -352,9 +352,9 @@ namespace VocaluxeLib.PartyModes.Challenge
PlayerChooseButtons[i].ProfileID = -1;
PlayerChooseButtons[i].Button.Text.Text = String.Empty;
PlayerChooseButtons[i].Button.Texture = Buttons[ButtonPlayerChoose].Texture;
PlayerChooseButtons[i].Button.STexture = Buttons[ButtonPlayerChoose].STexture;
PlayerChooseButtons[i].Button.SelTexture = Buttons[ButtonPlayerChoose].SelTexture;
PlayerChooseButtons[i].Button.Color = Buttons[ButtonPlayerChoose].Color;
PlayerChooseButtons[i].Button.SColor = Buttons[ButtonPlayerChoose].SColor;
PlayerChooseButtons[i].Button.SelColor = Buttons[ButtonPlayerChoose].SelColor;
PlayerChooseButtons[i].Button.Enabled = false;
}
}
@@ -409,9 +409,9 @@ namespace VocaluxeLib.PartyModes.Challenge
if (Data.ScreenNames.ProfileIDs[i] != -1)
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
@@ -419,9 +419,9 @@ namespace VocaluxeLib.PartyModes.Challenge
else
{
PlayerDestinationButtons[i].Color = Buttons[ButtonPlayerDestination].Color;
PlayerDestinationButtons[i].SColor = Buttons[ButtonPlayerDestination].SColor;
PlayerDestinationButtons[i].SelColor = Buttons[ButtonPlayerDestination].SelColor;
PlayerDestinationButtons[i].Texture = Buttons[ButtonPlayerDestination].Texture;
PlayerDestinationButtons[i].STexture = Buttons[ButtonPlayerDestination].STexture;
PlayerDestinationButtons[i].SelTexture = Buttons[ButtonPlayerDestination].SelTexture;
PlayerDestinationButtons[i].Text.Text = String.Empty;
PlayerDestinationButtons[i].Enabled = false;
}
@@ -452,9 +452,9 @@ namespace VocaluxeLib.PartyModes.Challenge
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
@@ -162,7 +162,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (player != Data.ScreenConfig.NumPlayer || mics != Data.ScreenConfig.NumPlayerAtOnce)
{
int num = CHelper.nCk(Data.ScreenConfig.NumPlayer, Data.ScreenConfig.NumPlayerAtOnce);
int num = CHelper.CombinationCount(Data.ScreenConfig.NumPlayer, Data.ScreenConfig.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
Data.ScreenConfig.NumRounds = num;
@@ -202,9 +202,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].SelTexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//Update Tiles-List
UpdateButtonPlayerChoose();
@@ -342,9 +342,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
}
else
@@ -352,9 +352,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
PlayerChooseButtons[i].ProfileID = -1;
PlayerChooseButtons[i].Button.Text.Text = String.Empty;
PlayerChooseButtons[i].Button.Texture = Buttons[ButtonPlayerChoose].Texture;
PlayerChooseButtons[i].Button.STexture = Buttons[ButtonPlayerChoose].STexture;
PlayerChooseButtons[i].Button.SelTexture = Buttons[ButtonPlayerChoose].SelTexture;
PlayerChooseButtons[i].Button.Color = Buttons[ButtonPlayerChoose].Color;
PlayerChooseButtons[i].Button.SColor = Buttons[ButtonPlayerChoose].SColor;
PlayerChooseButtons[i].Button.SelColor = Buttons[ButtonPlayerChoose].SelColor;
PlayerChooseButtons[i].Button.Enabled = false;
}
}
@@ -409,9 +409,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (Data.ScreenNames.ProfileIDs[i] != -1)
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
@@ -419,9 +419,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
else
{
PlayerDestinationButtons[i].Color = Buttons[ButtonPlayerDestination].Color;
PlayerDestinationButtons[i].SColor = Buttons[ButtonPlayerDestination].SColor;
PlayerDestinationButtons[i].SelColor = Buttons[ButtonPlayerDestination].SelColor;
PlayerDestinationButtons[i].Texture = Buttons[ButtonPlayerDestination].Texture;
PlayerDestinationButtons[i].STexture = Buttons[ButtonPlayerDestination].STexture;
PlayerDestinationButtons[i].SelTexture = Buttons[ButtonPlayerDestination].SelTexture;
PlayerDestinationButtons[i].Text.Text = String.Empty;
PlayerDestinationButtons[i].Enabled = false;
}
@@ -452,9 +452,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
@@ -430,25 +430,25 @@ namespace VocaluxeLib.PartyModes.TicTacToe
Fields[i].Button.Enabled = true;
Fields[i].Button.Texture = Buttons[ButtonField].Texture;
Fields[i].Button.Color = Buttons[ButtonField].Color;
Fields[i].Button.SColor = Buttons[ButtonField].SColor;
Fields[i].Button.SelColor = Buttons[ButtonField].SelColor;
Fields[i].Content = GameData.Rounds[i];
if (Fields[i].Content.Finished)
{
Fields[i].Button.Enabled = false;
Fields[i].Button.Texture = CBase.Songs.GetSongByID(Fields[i].Content.SongID).CoverTextureBig;
Fields[i].Button.Color = CBase.Theme.GetPlayerColor(Fields[i].Content.Winner);
Fields[i].Button.SColor = CBase.Theme.GetPlayerColor(Fields[i].Content.Winner);
Fields[i].Button.SelColor = CBase.Theme.GetPlayerColor(Fields[i].Content.Winner);
}
if (Status == EStatus.FieldSelected && SelectedField == i)
{
Fields[i].Button.Texture = CBase.Songs.GetSongByID(Fields[i].Content.SongID).CoverTextureBig;
Fields[i].Button.Color = new SColorF(1, 1, 1, 1);
Fields[i].Button.SColor = new SColorF(1, 1, 1, 1);
Fields[i].Button.SelColor = new SColorF(1, 1, 1, 1);
Fields[i].Button.Enabled = false;
}
if (Status == EStatus.JokerRetry && Fields[i].Content.Finished)
{
Fields[i].Button.SColor = CBase.Theme.GetPlayerColor(GameData.Team + 1);
Fields[i].Button.SelColor = CBase.Theme.GetPlayerColor(GameData.Team + 1);
Fields[i].Button.Enabled = true;
}
if (Status == EStatus.JokerRetry && !Fields[i].Content.Finished)
@@ -237,9 +237,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].SelTexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
@@ -405,9 +405,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
}
else
@@ -415,9 +415,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
PlayerChooseButtons[i].ProfileID = -1;
PlayerChooseButtons[i].Button.Text.Text = String.Empty;
PlayerChooseButtons[i].Button.Texture = Buttons[ButtonPlayerChoose].Texture;
PlayerChooseButtons[i].Button.STexture = Buttons[ButtonPlayerChoose].STexture;
PlayerChooseButtons[i].Button.SelTexture = Buttons[ButtonPlayerChoose].SelTexture;
PlayerChooseButtons[i].Button.Color = Buttons[ButtonPlayerChoose].Color;
PlayerChooseButtons[i].Button.SColor = Buttons[ButtonPlayerChoose].SColor;
PlayerChooseButtons[i].Button.SelColor = Buttons[ButtonPlayerChoose].SelColor;
PlayerChooseButtons[i].Button.Enabled = false;
}
}
@@ -495,9 +495,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (Data.ScreenNames.ProfileIDsTeam1[i] != -1)
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam1[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam1[i]].Avatar.Texture;
PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam1[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam1[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
@@ -505,9 +505,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
else
{
PlayerDestinationButtons[i].Color = Buttons[ButtonPlayerDestination].Color;
PlayerDestinationButtons[i].SColor = Buttons[ButtonPlayerDestination].SColor;
PlayerDestinationButtons[i].SelColor = Buttons[ButtonPlayerDestination].SelColor;
PlayerDestinationButtons[i].Texture = Buttons[ButtonPlayerDestination].Texture;
PlayerDestinationButtons[i].STexture = Buttons[ButtonPlayerDestination].STexture;
PlayerDestinationButtons[i].SelTexture = Buttons[ButtonPlayerDestination].SelTexture;
PlayerDestinationButtons[i].Text.Text = String.Empty;
PlayerDestinationButtons[i].Enabled = false;
}
@@ -519,9 +519,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (Data.ScreenNames.ProfileIDsTeam2[i] != -1)
{
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam2[i]].Avatar.Texture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam2[i]].Avatar.Texture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SelTexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam2[i]].Avatar.Texture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDsTeam2[i]].PlayerName;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Enabled = true;
}
@@ -529,9 +529,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
else
{
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Color = Buttons[ButtonPlayerDestination].Color;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SColor = Buttons[ButtonPlayerDestination].SColor;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SelColor = Buttons[ButtonPlayerDestination].SelColor;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Texture = Buttons[ButtonPlayerDestination].Texture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].STexture = Buttons[ButtonPlayerDestination].STexture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].SelTexture = Buttons[ButtonPlayerDestination].SelTexture;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Text.Text = String.Empty;
PlayerDestinationButtons[i + PlayerDestinationButtonsNumH].Enabled = false;
}
@@ -562,9 +562,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
@@ -579,9 +579,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
UpdateButtonNext();
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List