Remove copy constructors for structs

This commit is contained in:
Flamefire committed 2014-10-16 21:38:22 +02:00
1 parent e04480171e
commit 87f3271046
13 files changed
+53 -95

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+19 -19
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@@ -228,18 +228,18 @@ namespace VocaluxeLib.Menu
_ThemeLoaded = false;
Rect = new SRectF(slide.Rect);
RectArrowLeft = new SRectF(slide.RectArrowLeft);
RectArrowRight = new SRectF(slide.RectArrowRight);
Rect = slide.Rect;
RectArrowLeft = slide.RectArrowLeft;
RectArrowRight = slide.RectArrowRight;
Color = new SColorF(slide.Color);
SelColor = new SColorF(slide.SelColor);
Color = slide.Color;
SelColor = slide.SelColor;
ColorArrow = new SColorF(slide.ColorArrow);
SelColorArrow = new SColorF(slide.SelColorArrow);
ColorArrow = slide.ColorArrow;
SelColorArrow = slide.SelColorArrow;
TextColor = new SColorF(slide.TextColor);
SelTextColor = new SColorF(slide.SelTextColor);
TextColor = slide.TextColor;
SelTextColor = slide.SelTextColor;
TextH = slide.TextH;
TextRelativeX = slide.TextRelativeX;
TextRelativeY = slide.TextRelativeY;
@@ -389,21 +389,21 @@ namespace VocaluxeLib.Menu
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.ArrowColor.Color = new SColorF(ColorArrow);
_Theme.ArrowSColor.Color = new SColorF(SelColorArrow);
_Theme.Color.Color = new SColorF(Color);
_Theme.HColor.Color = new SColorF(HighlightColor);
_Theme.ArrowColor.Color = ColorArrow;
_Theme.ArrowSColor.Color = SelColorArrow;
_Theme.Color.Color = Color;
_Theme.HColor.Color = HighlightColor;
_Theme.NumVisible = _NumVisible;
_Theme.Rect = new SRectF(Rect);
_Theme.RectArrowLeft = new SRectF(RectArrowLeft);
_Theme.RectArrowRight = new SRectF(RectArrowRight);
_Theme.SColor.Color = new SColorF(SelColor);
_Theme.TextColor.Color = new SColorF(TextColor);
_Theme.Rect = Rect;
_Theme.RectArrowLeft = RectArrowLeft;
_Theme.RectArrowRight = RectArrowRight;
_Theme.SColor.Color = SelColor;
_Theme.TextColor.Color = TextColor;
_Theme.TextH = TextH;
_Theme.TextMaxW = MaxW;
_Theme.TextRelativeX = TextRelativeX;
_Theme.TextRelativeY = TextRelativeY;
_Theme.TextSColor.Color = new SColorF(SelTextColor);
_Theme.TextSColor.Color = SelTextColor;
LoadTextures();
}