From 85ad6050f80f9c125d08ebdef1dc0f0c3ef16dc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20K=C3=BCpper?= Date: Sun, 8 Oct 2017 12:56:16 +0200 Subject: [PATCH] Fixed lyrics visibility (closes #322) --- Vocaluxe/Screens/CScreenSing.cs | 49 +++++++++++++++++---------------- 1 file changed, 26 insertions(+), 23 deletions(-) diff --git a/Vocaluxe/Screens/CScreenSing.cs b/Vocaluxe/Screens/CScreenSing.cs index 7bf7e042..c082e1bd 100644 --- a/Vocaluxe/Screens/CScreenSing.cs +++ b/Vocaluxe/Screens/CScreenSing.cs @@ -611,35 +611,38 @@ namespace Vocaluxe.Screens private void _SetDuetLyricsVisibility(bool isDuet) { - _Statics[_StaticLyricsDuet].Visible = isDuet; - _Lyrics[_LyricMainDuet].Visible = isDuet; - _Lyrics[_LyricSubDuet].Visible = isDuet; - - if (isDuet) - { - _Lyrics[_LyricMainTop].Visible = false; - _Lyrics[_LyricSubTop].Visible = false; - _Statics[_StaticLyricsTop].Visible = false; - } - else - { - bool lyricsOnTop = CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_TOP - || CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_BOTH - || (CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_DYNAMIC && _DynamicLyricsTop); - _Lyrics[_LyricMainTop].Visible = lyricsOnTop; - _Lyrics[_LyricSubTop].Visible = lyricsOnTop; - _Statics[_StaticLyricsTop].Visible = lyricsOnTop; - } } private void _SetNormalLyricsVisibility() { - bool visible = CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_BOTTOM + bool bottomLyricsVisible = CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_BOTTOM || CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_BOTH || (CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_DYNAMIC && _DynamicLyricsBottom); - _Lyrics[_LyricMain].Visible = visible; - _Lyrics[_LyricSub].Visible = visible; - _Statics[_StaticLyrics].Visible = visible; + + bool topLyricsVisible = CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_TOP + || CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_BOTH + || (CConfig.Config.Game.LyricsPosition == ELyricsPosition.TR_CONFIG_LYRICSPOSITION_DYNAMIC && _DynamicLyricsTop); + + bool duetLyricsVisible = false; + + if (CGame.GetSong() != null && CGame.GetSong().IsDuet) + { + bottomLyricsVisible = true; + topLyricsVisible = false; + duetLyricsVisible = true; + } + + _Lyrics[_LyricMain].Visible = bottomLyricsVisible; + _Lyrics[_LyricSub].Visible = bottomLyricsVisible; + _Statics[_StaticLyrics].Visible = bottomLyricsVisible; + + _Lyrics[_LyricMainTop].Visible = topLyricsVisible; + _Lyrics[_LyricSubTop].Visible = topLyricsVisible; + _Statics[_StaticLyricsTop].Visible = topLyricsVisible; + + _Lyrics[_LyricMainDuet].Visible = duetLyricsVisible; + _Lyrics[_LyricSubDuet].Visible = duetLyricsVisible; + _Statics[_StaticLyricsDuet].Visible = duetLyricsVisible; } private void _StartSong()